AuthorTopic: adventure/puzzle game mock-up, character jumping, portrait and inventory  (Read 6681 times)

Offline cactusanctuary

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Thanks guys for the help, especially Tourist! I completely removed her hair and used your third edit to restructure her face:

I'm not quite happy with the highlight color, any thoughts? I checked out some portait art from Tactics Ogre and Breath of Fire for the light and shadow. Tourist, your edits actually reminded me of Tactics Ogre, there's one portrait I really like in there, this girl: http://www.romulation.net/files/screenshots/roms/PSX/24201/s_0.jpg

It's late so am heading home but thanks for the c&c, keep them coming and in the mean time I will continue to post updates  :crazy:

Offline gliding

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Hey this looks cool. Just spent some time working on an edit to see if you can't gain anything from my boredom =].



The edit is a bit weird when it comes to her hair because i felt like playing around with the greens. You can take it in a different direction, of course. The main thing to note is your color choice. A lot of times, less is more (I think this one is only 10 colors =D). Take more time to choose colors:
1. Contrast is a big deal here. It allows the character's features to pop a bit more.
2. Try to pick colors that are not following a clear gradient. This sort of color choice makes your pixel art appear flat and uninteresting.
3. Saturation is a good thing, but try to desaturate darks. I.e. I made the lighter tones brighter and more vibrant than the darker ones.

Good luck!
« Last Edit: December 11, 2010, 12:20:13 pm by gliding »

Offline WizKid

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Some hair. Eye color change.