AuthorTopic: C&C tiles  (Read 8317 times)

Offline spawn

  • 0001
  • *
  • Posts: 23
  • Karma: +0/-0
    • View Profile

C&C tiles

on: November 06, 2010, 08:57:32 am
been kinda busy lately but i continued my tileset and would love some CC from any of you pros, anyways here is the first few tiles i made..grass, dirt, Sand, Cliffs, inside a cave, and a house is all ive had time for.

As i make more ill add them, if thats ok to do. thanks for your time.  :)   

Offline Dekthro

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #1 on: November 06, 2010, 07:33:23 pm
Looks good, think there could be some more contrast on the grass/cave tiles though.

Offline Tidbit

  • 0001
  • *
  • Posts: 80
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #2 on: November 06, 2010, 10:34:35 pm
Very well done! But, it'll be imperative to give the dirt and dungeon walls different textures. If you don't it make the art look less well done and varied; which is what you want.
« Last Edit: November 07, 2010, 04:33:15 pm by Tidbit »

Offline Glak

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #3 on: November 07, 2010, 12:58:03 am
I would make the elevated grass a different color, perhaps more yellowish.  By giving an additional visual cue, it makes it easier for the player to tell the levels apart.

Offline spawn

  • 0001
  • *
  • Posts: 23
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #4 on: November 07, 2010, 03:31:04 am
Very well done! But, it'll be imperative to me give the dirt and dungeon walls different textures. If you don't it make the art look less well done and varied; which is what you want.
Yea, i feel like the inside walls look fine but outside they look strange.. ill redo them and post them here.. *edited*
« Last Edit: November 07, 2010, 08:39:53 am by spawn »

Offline Tidbit

  • 0001
  • *
  • Posts: 80
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #5 on: November 07, 2010, 04:51:40 pm
No, its still not right. If i were you, I wouldn't use those rocks at all for your grassland. Just make up a dirt texture and show us how it looks.

Offline spawn

  • 0001
  • *
  • Posts: 23
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #6 on: November 07, 2010, 07:22:55 pm
No, its still not right. If i were you, I wouldn't use those rocks at all for your grassland. Just make up a dirt texture and show us how it looks.
O, i thought these rocks were much better.. O yea and about the CC above about the contrast, i redid the grass. redo is on the rightold is on the left idk which is better..
« Last Edit: November 08, 2010, 02:07:17 am by spawn »

Offline spawn

  • 0001
  • *
  • Posts: 23
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #7 on: November 09, 2010, 02:43:47 am
ok nevermind the grass changeing i got it right now that could i get some CC about which cliffs look better? im really unsure... :) 

Offline spawn

  • 0001
  • *
  • Posts: 23
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #8 on: November 15, 2010, 09:50:25 pm
sorry i just had to bump this.. i hope that didn't voilate forum rules, i just really need help on these cliffs my newest ones below, inspired by secret of mana are not looking realy great... :(

Uploaded with ImageShack.us

Offline Olothontor

  • 0010
  • *
  • Posts: 238
  • Karma: +0/-0
    • View Profile

Re: C&C tiles

Reply #9 on: November 15, 2010, 10:47:36 pm
I dunno if I'm just a weirdo, but when I blur my vision they look fine, but as soon as my eyes return back to normal focus they seem too detailed. Dumb down the amount of things going on, don't texture quite as much, and they should be great!

There's my two cents, sorry if it isn't terribly helpful...
"In a mad world, only the mad are sane." - Akira Kurosawa