AuthorTopic: Skully (WIP)  (Read 3929 times)

Offline Skully

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Skully (WIP)

on: December 12, 2010, 12:19:15 am
I am working on a game, and have a mock up of the title screen image thingy. C+C welcome  :).



sorry for all of the white, it was transparent in GG, but .png format doesn't allow transparency.

Offline Geti

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Re: Skully (WIP)

Reply #1 on: December 12, 2010, 12:49:19 am
.png supports alpha just fine.
You might want to find some reference images for the skull, it's hard to work out exactly what's going on: is that a second eye or the nose gap or what?

Offline Skully

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Re: Skully (WIP)

Reply #2 on: December 12, 2010, 01:54:38 am
Really? every time i export from png, the alpha never works. The skull is in 1/2 profile, and the bottom triangles are teeth, it's hard to explain (based on a random doodle o' mine).

V 1.1:

Offline Gromit

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Re: Skully (WIP)

Reply #3 on: December 12, 2010, 12:46:57 pm
I think Geti's advice is good, even if you're going for a stylised look it helps to have a good understanding of what it is you're distorting first.

Offline Skully

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Re: Skully (WIP)

Reply #4 on: December 12, 2010, 07:53:50 pm
Hi guys, i worked on it a bit, made some changes. Thanks for the great advice! ;D


V1.2

Offline JJ Naas

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Re: Skully (WIP)

Reply #5 on: December 12, 2010, 08:36:38 pm
Really? every time i export from png, the alpha never works.

It may have a .png -filetype ending but it opens as a .bmp -file. Don't use any Export from PNG, use Save As PNG. What program do you use?
« Last Edit: December 12, 2010, 08:38:25 pm by JJ Naas »

Offline Skully

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Re: Skully (WIP)

Reply #6 on: December 12, 2010, 08:44:59 pm
I use graphics gale

Offline Skully

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Re: Skully (WIP)

Reply #7 on: December 13, 2010, 12:47:55 am
Newest version,