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Skully (WIP)
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Topic: Skully (WIP) (Read 4268 times)
Skully
0001
Posts: 6
Karma: +0/-0
Skully (WIP)
on:
December 12, 2010, 12:19:15 am
I am working on a game, and have a mock up of the title screen image thingy. C+C welcome
.
sorry for all of the white, it was transparent in GG, but .png format doesn't allow transparency.
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Geti
0001
Posts: 70
Karma: +1/-0
Re: Skully (WIP)
Reply #1 on:
December 12, 2010, 12:49:19 am
.png supports alpha just fine.
You might want to find some reference images for the skull, it's hard to work out exactly what's going on: is that a second eye or the nose gap or what?
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Skully
0001
Posts: 6
Karma: +0/-0
Re: Skully (WIP)
Reply #2 on:
December 12, 2010, 01:54:38 am
Really? every time i export from png, the alpha never works. The skull is in 1/2 profile, and the bottom triangles are teeth, it's hard to explain (based on a random doodle o' mine).
V 1.1:
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Gromit
0001
Posts: 23
Karma: +0/-0
Re: Skully (WIP)
Reply #3 on:
December 12, 2010, 12:46:57 pm
I think Geti's advice is good, even if you're going for a stylised look it helps to have a good understanding of what it is you're distorting first.
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Skully
0001
Posts: 6
Karma: +0/-0
Re: Skully (WIP)
Reply #4 on:
December 12, 2010, 07:53:50 pm
Hi guys, i worked on it a bit, made some changes. Thanks for the great advice!
V1.2
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JJ Naas
0010
Posts: 409
Karma: +1/-0
Re: Skully (WIP)
Reply #5 on:
December 12, 2010, 08:36:38 pm
Quote from: Skully on December 12, 2010, 01:54:38 am
Really? every time i export from png, the alpha never works.
It may have a .png -filetype ending but it opens as a .bmp -file. Don't use any Export from PNG, use Save As PNG. What program do you use?
«
Last Edit: December 12, 2010, 08:38:25 pm by JJ Naas
»
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Skully
0001
Posts: 6
Karma: +0/-0
Re: Skully (WIP)
Reply #6 on:
December 12, 2010, 08:44:59 pm
I use graphics gale
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Skully
0001
Posts: 6
Karma: +0/-0
Re: Skully (WIP)
Reply #7 on:
December 13, 2010, 12:47:55 am
Newest version,
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