AuthorTopic: C&C tiles  (Read 8330 times)

Offline spawn

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C&C tiles

on: November 06, 2010, 08:57:32 am
been kinda busy lately but i continued my tileset and would love some CC from any of you pros, anyways here is the first few tiles i made..grass, dirt, Sand, Cliffs, inside a cave, and a house is all ive had time for.

As i make more ill add them, if thats ok to do. thanks for your time.  :)   

Offline Dekthro

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Re: C&C tiles

Reply #1 on: November 06, 2010, 07:33:23 pm
Looks good, think there could be some more contrast on the grass/cave tiles though.

Offline Tidbit

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Re: C&C tiles

Reply #2 on: November 06, 2010, 10:34:35 pm
Very well done! But, it'll be imperative to give the dirt and dungeon walls different textures. If you don't it make the art look less well done and varied; which is what you want.
« Last Edit: November 07, 2010, 04:33:15 pm by Tidbit »

Offline Glak

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Re: C&C tiles

Reply #3 on: November 07, 2010, 12:58:03 am
I would make the elevated grass a different color, perhaps more yellowish.  By giving an additional visual cue, it makes it easier for the player to tell the levels apart.

Offline spawn

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Re: C&C tiles

Reply #4 on: November 07, 2010, 03:31:04 am
Very well done! But, it'll be imperative to me give the dirt and dungeon walls different textures. If you don't it make the art look less well done and varied; which is what you want.
Yea, i feel like the inside walls look fine but outside they look strange.. ill redo them and post them here.. *edited*
« Last Edit: November 07, 2010, 08:39:53 am by spawn »

Offline Tidbit

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Re: C&C tiles

Reply #5 on: November 07, 2010, 04:51:40 pm
No, its still not right. If i were you, I wouldn't use those rocks at all for your grassland. Just make up a dirt texture and show us how it looks.

Offline spawn

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Re: C&C tiles

Reply #6 on: November 07, 2010, 07:22:55 pm
No, its still not right. If i were you, I wouldn't use those rocks at all for your grassland. Just make up a dirt texture and show us how it looks.
O, i thought these rocks were much better.. O yea and about the CC above about the contrast, i redid the grass. redo is on the rightold is on the left idk which is better..
« Last Edit: November 08, 2010, 02:07:17 am by spawn »

Offline spawn

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Re: C&C tiles

Reply #7 on: November 09, 2010, 02:43:47 am
ok nevermind the grass changeing i got it right now that could i get some CC about which cliffs look better? im really unsure... :) 

Offline spawn

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Re: C&C tiles

Reply #8 on: November 15, 2010, 09:50:25 pm
sorry i just had to bump this.. i hope that didn't voilate forum rules, i just really need help on these cliffs my newest ones below, inspired by secret of mana are not looking realy great... :(

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Offline Olothontor

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Re: C&C tiles

Reply #9 on: November 15, 2010, 10:47:36 pm
I dunno if I'm just a weirdo, but when I blur my vision they look fine, but as soon as my eyes return back to normal focus they seem too detailed. Dumb down the amount of things going on, don't texture quite as much, and they should be great!

There's my two cents, sorry if it isn't terribly helpful...
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline spawn

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Re: C&C tiles

Reply #10 on: November 16, 2010, 01:50:17 am
I dunno if I'm just a weirdo, but when I blur my vision they look fine, but as soon as my eyes return back to normal focus they seem too detailed. Dumb down the amount of things going on, don't texture quite as much, and they should be great!

There's my two cents, sorry if it isn't terribly helpful...



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very helpful  CC thanks :)

Offline Chis

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Re: C&C tiles

Reply #11 on: November 16, 2010, 04:38:45 am
I can't tell what's going on ??? It looks like a bunch of rectangles mishmoshed together. I like the new texture you have on the cliffs, but it would be better if the platform surfaces were the brightest part (your light source is from the top, so why are the cliff faces so brightly lit?) and the little green platforms were used much more sparingly. Actually I think that's what's making the cliffs look so bright ...

Offline Corinthian Baby

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Re: C&C tiles

Reply #12 on: November 16, 2010, 06:51:37 am
Also man, the cliffs are way too square/rectangley. Make them rounded or diagonal like they did in SoM. It gives it a much more natural feel. Same on the bottom corners of the cliffs and the vertical/horizontal sides. Nature is not perfectly square.

Offline spawn

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Re: C&C tiles

Reply #13 on: November 16, 2010, 10:43:56 pm
is this any better? i think its a bit more round and naturual and the lighting should be fixed.

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Offline voidSkipper

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Re: C&C tiles

Reply #14 on: November 17, 2010, 02:31:40 am
That's a lot more readable from where I'm sitting.

Offline spawn

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Re: C&C tiles

Reply #15 on: November 17, 2010, 03:10:19 am
That's a lot more readable from where I'm sitting.
uhm so you mean like.. it looks better from a distance?  ???

Offline spawn

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Re: C&C tiles

Reply #16 on: December 03, 2010, 05:39:56 am
trying to get back into attempting to be a pixel artist. this tree, looks wrong in so many ways :/ any CC?

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Offline Glak

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Re: C&C tiles

Reply #17 on: December 13, 2010, 01:21:24 am
That tree is nice except for one thing.  It looks like stairs.  Take the middle clump of leaves and bring it to the front and make it 2-3 times as big so that it overlaps all of the clumps that it touches, especially the clump above it and the two clumps below it.  That should make it look round instead of like stairs.