AuthorTopic: Help on hair  (Read 7534 times)

Offline EvilEye

  • 0011
  • **
  • Posts: 501
  • Karma: +1/-0
  • Game Developer Extroaordinaire
    • View Profile

Re: Help on hair

Reply #10 on: November 21, 2010, 08:43:59 am
Nice to see you are tackling this again Antifarea.

My opinion on dithering is it takes a lot of skill to make any real use of it, especially at such a small scale. With this picture there isn't much room to dither without cutting into space needed for detail. Also be aware that dithering creates a textured look, which may not be what you want, especially on the face.

That said I did dither like two pixels on her forehead if you noticed that :lol:

So far I think you have the mouth too low, she has almost no chin and her upper lip looks a bit long.

Notice the lighting on the reference, the lighting is coming from above primarily. You have it coming from the left ( on her face at least ).

Looking at your color placement I get the impression you avoid placing two highly contrasting shades ( e.g. the lightest skin tone and the darkest skin tone ) together without an intermediary color. It's unavoidable that you will need to place two highly contrasted shades together to get any real definition especially at smaller resolutions. Don't cling to notions about having to smooth out everything, many times you can't and shouldn't.

Offline CharlesGabriel

  • 0010
  • *
  • Posts: 160
  • Karma: +0/-0
  • Veritas Omnia Vincit
    • View Profile
    • CG Artsenal

Re: Help on hair

Reply #11 on: November 21, 2010, 06:30:22 pm
@ Glak = Yeah, I agree... I'm working on them more. Thanks.

@ Photocopier = Thanks for pointing that out, that really made a lot of difference as to her looking feminine, which is the main goal haha.

@ NaCL = Yeah, you're right. Thanks. I didn't really know that about dithering until now... I was wondering what I was doing wrong as for her looking the way she did, and as soon as I removed back the dithering, things improved.

@ EvilEye = Thanks a lot, for the earlier edit and the killer tips. I am trying to follow your advice and been observing your edit. There's a problem I have, that I noticed so far, and it's that I lack ability when it comes to mouths, mostly feminines haha... I've been observing, and have worked the lips a bit more. I'm still working on the piece, but this is what I've fixed so far:



Another thing I'm a bit confused about, was what you said so far, on regards the putting up two highly contrasted shades together... do you mean using two colors instead of 3? (bright - regular - dark). And do you have an example image that I can see so I can make sure that I really know I'm on the right track...? Thanks, and sorry for being a pain over these, I'll appreciate if you can show me that image.

Offline EvilEye

  • 0011
  • **
  • Posts: 501
  • Karma: +1/-0
  • Game Developer Extroaordinaire
    • View Profile

Re: Help on hair

Reply #12 on: November 21, 2010, 09:07:19 pm
There's a problem I have, that I noticed so far, and it's that I lack ability when it comes to mouths, mostly feminines haha...

Just a matter of practice really.

Find a tutorial / book on drawing human faces.

There are a few here I believe:

http://conceptart.org/forums/forumdisplay.php?f=42


Quote
Another thing I'm a bit confused about, was what you said so far, on regards the putting up two highly contrasted shades together... do you mean using two colors instead of 3? (bright - regular - dark). And do you have an example image that I can see so I can make sure that I really know I'm on the right track...? Thanks, and sorry for being a pain over these, I'll appreciate if you can show me that image.

I was worried about that not being very clear. Unfortunately I don't know the actual term for what I was trying to convey, maybe there isn't one.

When I look at your picture I see a lot of this:



A blended look, no sharp contrast. There are very few instances where you want to do that, especially in small scale pixel art.

You show depth through contrast, less contrast = less depth. More contrast = more depth.

If you look at your picture there is very little depth because you smooth everything out with the use of intermediary colors. On the armor this is ok because it's a smooth, mostly uniform, surface with a low curvature. On the nose and around the eyes it makes these features look flat.

Take a look at the nose on your image:



Notice the shadow ( brownish color ). You surrounded the brown shadow with the yellowish-grey intermediary color, negating any real contrast on what should be a highly defined part of the body.

Here is my edit ( on the right ):



Notice the nose again. I put the brown shadow color directly under the light skin color creating a high contrast and thus indication of a sharp angle, which makes it look like there is a protrusion on the face ( which we refer to as a nose ).

Well that's about as good as I can explain it. I hope that helps.

Offline evilDan

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
    • View Profile
    • dansilber.com

Re: Help on hair

Reply #13 on: November 23, 2010, 09:43:28 pm
Nice picture!

Hair is kind of interesting to draw because in addition to shading volume, it tends to have a shiny texture.  I find what works well is to keep parts of the hair matte, while other areas have a very strong highlight which shows in a band. You only had a few colors to work with, so I used the skin tone as the brightest highlight.  

I made an example, yours is on the right.



interstellartortoise.com

Offline CharlesGabriel

  • 0010
  • *
  • Posts: 160
  • Karma: +0/-0
  • Veritas Omnia Vincit
    • View Profile
    • CG Artsenal

Re: Help on hair

Reply #14 on: December 15, 2010, 06:34:53 pm
I can't work on this anymore since I have to work on other things...

Anyways, the last edit I made, fixed the nose problem (I hope haha).


Thanks EvilDan, EvilEye, and everyone else who edited / posted tutorials / gave input on this. I'm going to study those tuts before I start any new portraits.

Offline sakket

  • 0001
  • *
  • Posts: 47
  • Karma: +0/-0
  • poop'n
    • View Profile
    • my yootoob

Re: Help on hair

Reply #15 on: December 15, 2010, 07:28:26 pm


I raised the mouth up a little because I was seeing a bit of chin-conflict there, but more importantly I thought the nose-shape needed tweaking. Unless you're going for this kind of situation http://nighthawknews.files.wordpress.com/2010/04/lon-chaney-phantom.jpg
littleroller.blogspot.com