Press F1.
The help file will tell you nearly everything you need to know. Some of the English is a little off but it is very clear and readable with lots of pictures (depending on the section, but animation is covered with plenty of graphics).
Read a bit of it each day. Flip between reading and testing. When you are finished with a section apply what you know to an exercise. Make a few pieces of art. Compare them. If you have more time move on to the next section.
Almost every program comes with a help file. Some are very dry and pictureless. Some a very well linked and detailed. But almost all will teach you the tools and concepts to using the program.
Part of being a pro is learning how to learn.

If you're looking for a good personalized "this is how I do it" tutorial I understand. Getting direct answers from a user is generally fast and directed.
GraphicsGale is awesome for animation. It lets you see your animation as you draw it. This will allow you to edit accurately. (other programs might do this as well. Animanitee for DS is the only other I know of. Tell me some if you know. I love to learn software). It does not have an infinitely robust tool set but it is definitely one of my favorite programs to animate in.
Good hotkeys, pre-process, frame building, and comparison are essential. Always keep in mind that aside from creating animation with theory and principles you must also create animation by pushing a series of buttons. Find reasons to push the buttons in different ways. Whether it be more, less, faster, slower, in isolation or in combination.
Check my blog from my profile. I'm not the best artist in the world but I have a clear process of how to make animation in GG. When I get time I will write a tutorial. But currently I have way too much to study. Anyone else with more time should beat me to it.
For now-------->F1

Logged
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1