AuthorTopic: Basic fighter sprite  (Read 6452 times)

Offline Esker

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Basic fighter sprite

on: April 04, 2006, 01:59:40 pm
First of all I'm new round here so hello to everyone.

Now onto the sprite, this is basically a rpg fighter sprite for the battle system it intends on using. I tried to keep it as simple as possible with about 3 shades per colour and an outline. Hopefully it'll animate easily in the future this way.


 
Anyhoo C+C is what I'm here for so anything that'll help me make this one better would be really appreciated I don't mind edits to show me anything either so feel free to do that if you want. The part I'm not sure about are his arms so anything to help me improve those again is definetly appreciated.

Thanks in advance.  :D

[EDIT] Ok, I've redone the arm and he now has an elbow but there still something not right that I can't work out, think I'll have to buy a book on how to draw anatomy heh (Anyone know any decent ones?). I didn't reduce the colours just yet because I'm not 100% certain I'll be using those colours for the final version so it's nice to keep the outline colours seperate if I ever do decide to do that.

Anyway here's the revamp.

« Last Edit: April 04, 2006, 07:40:22 pm by Esker »

yosh64

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Re: Basic fighter sprite

Reply #1 on: April 04, 2006, 05:28:03 pm
hey


I can't access my own webspace, so I'm using http://www.imageshack.us. <- so sorry if it goes down or somthing? i dunno...

Very cool designed fighter, looks pretty good. But I have some issues with his right arm, looks very odd to me. I made an edit to show ya what I mean... I tried to show how to fix it, and also tried to better light the leg. I also think you can re-organise your pallete, and reduce/merge some colors. Umm, that's about it for now. :)

Btw, the image of your fighter sprite I downloaded never had the pallete pixelled into it? guess ya updated it? would have been handy I thinks. :-\

cya
« Last Edit: April 04, 2006, 05:52:41 pm by yosh64 »

Offline Filax_666

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Re: Basic fighter sprite

Reply #2 on: April 04, 2006, 06:06:58 pm
Hello and welcome to Pixelopolis! Relax and enjoy your trip throughout the world of pixels!

My first impression of your sprite was very good, though after some time I found some things that didn't look right to me. First, you used too many colours in your sprite (yosh64's edit shows you how to effeciently reduce them :)) Second, if you intend to animate it, I would advise you not to use dithering on your sprite, since it may look bad. Third, there is no elbow on his right arm (yosh64 seems to have spoted that to, although, in my opinion, he went a bit too far on his edit :D just adding a ??hump?? there should work nicely ;))

And I <3 that axe! I hope to be able to pixel like you one day ;D

Offline Esker

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Re: Basic fighter sprite

Reply #3 on: April 04, 2006, 06:11:30 pm
Thanks for the feedback, Anatomy is a very weak point with me, I tend to make silly mistakes like that.

I'm not too sure about the upper arm edit, but the elbow is definetly getting added.

Oh and good point about the dithering, that'll be gone in the next edit too.

Thanks again.
« Last Edit: April 04, 2006, 06:15:20 pm by Esker »

Offline hawken

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Re: Basic fighter sprite

Reply #4 on: April 05, 2006, 03:17:25 am
I think the righthand arm in the original has more flow to it, while correcting anatomy errors you've both taken the flow out of it
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Offline Filax_666

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Re: Basic fighter sprite

Reply #5 on: April 05, 2006, 09:12:43 am
I couldn't stand to see such a lovely sprite with so many colours (29???!!!), so I made two edits in which I showed how to reduce them :) (looked at yosh64's edit again and realized he hadn't reduced any colour at all, only suggested you to do so)

In this edit, I reduced the colour count to 15 (plus transparency = 16), without losing much, I think.

In this one, I reduced the colour count to 12 (plus transparency = 13), but the hue diference between the pants and the rest of the body was lost.

I also added a shoulder, in case no one notices ;)

Hope to have been helpful ;D

Filax
« Last Edit: April 05, 2006, 01:30:18 pm by Filax_666 »

Offline Dhaos

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Re: Basic fighter sprite

Reply #6 on: April 05, 2006, 11:28:07 am
Very this is an excellent sprite, great form and good AA. Esker your new revamped image has good additions (namely the forearm hair details). I reall like how this is turning out. Being that you went with a somewhat toonish/cell-shaded look, its would be best if you kept your hair detail to the edges. Ex: in your new pic you have 3 gray pixels in the formarm, they look misplaced, unconnected. You might wish to either remove them or connect them to the outline.

As far as the design goes, its very simple, very cool. You may wish to lengthen the tail a bit or extend some of the tail's fur. Perhaps you could take the lightest fur tone and place it on the axe as a 'cross' pattern to act as a shine. Even a single dot would do.

Like Filax_666 said, you used quite a few colors, most of your wasted colors are the near-black tones. You could probably merge all of them and notice no detail lost.

Again wonderful work ^_^.

Offline Filax_666

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Re: Basic fighter sprite

Reply #7 on: April 05, 2006, 01:24:39 pm
Sorry for this useless post, but I was editing my post, and clicked "quote" instead (which lead me to posting a quote of myself :()
Could someone please delete this?
« Last Edit: April 05, 2006, 01:27:14 pm by Filax_666 »

Offline Esker

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Re: Basic fighter sprite

Reply #8 on: April 05, 2006, 03:03:44 pm
Ok, I've reduced the colour count to 16. I don't like it as much like this. I could reduce the colours to about 20 and it be ok I think, but this seems a little too low in my opinion. I really would have been screwed if I used the old colour combination :P

Anyway I've made a few slight alterations based on what has been said, the only thing I haven't changed is the tail, which I'm undecided about.



I promise though, the next sprite I do will not contain 30 colours or more, unless of course the character is wearing pants like these...
  ;D

Offline Filax_666

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Re: Basic fighter sprite

Reply #9 on: April 05, 2006, 03:31:22 pm
I think everything is going in the right direction, except the right arm, which, in my opinion, is worse than in the begining. It's obviously too big, which you can comprove by comparing it with the left one (don't forget to consider that the left one is a litle beyond ;) ) , because you added an extra muscle before the elbow.

About the colours, remember, usually more is less and less is more!