AuthorTopic: NES Mock Up  (Read 23205 times)

Offline buddy90

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Re: NES Mock Up

Reply #40 on: September 18, 2010, 12:16:36 am
The motion blur would have to be the color, transparency, and 2 other colors. And then you only have 2 sprite palettes left for everything else. Ofcourse, you could re-use the old man palette and the motion blur palette on other things too.

It's a real pain, cause you can't just pick 16 colors and use em however you want like with old PC games.

So each sprite has to be 3 colors?  You couldn't choose to do the blur as a single- or dual-colored sprite?

No, you don't have to use all 3 colors. You have set what the palette would be in the programming, but you can use up to 4 colors, again, including transparency. So you can just use 1 color for the blur if you want.

Offline Keand64

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Re: NES Mock Up

Reply #41 on: September 18, 2010, 12:17:30 am
The motion blur would have to be the color, transparency, and 2 other colors. And then you only have 2 sprite palettes left for everything else. Ofcourse, you could re-use the old man palette and the motion blur palette on other things too.

It's a real pain, cause you can't just pick 16 colors and use em however you want like with old PC games.

So each sprite has to be 3 colors?  You couldn't choose to do the blur as a single- or dual-colored sprite?

No, you don't have to use all 3 colors. You have set what the palette would be in the programming, but you can use up to 4 colors, again, including transparency. So you can just use 1 color for the blur if you want.

But I'm guessing that would still take up one whole sprite palette?
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Offline PypeBros

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Re: NES Mock Up

Reply #42 on: September 19, 2010, 08:36:36 am
how about red or skintone motion blur ?

Offline Keand64

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Re: NES Mock Up

Reply #43 on: September 19, 2010, 10:01:53 am
Skintone would probably make the best motion blur, imo.
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Offline Panz

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Re: NES Mock Up

Reply #44 on: September 19, 2010, 10:34:38 am
I agree.  I think Mush might even be able to make the skin-tone on the old man lighter (if the palette allows for it) to give the color a better dual-use.

Offline Lizzrd

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Re: NES Mock Up

Reply #45 on: September 19, 2010, 11:03:29 am
That's not really needed is it?
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Offline Panz

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Re: NES Mock Up

Reply #46 on: September 19, 2010, 01:07:03 pm
Needed?  What are you referring to specifically?  Nothing is needed.  I'm just sharing my opinion in case it could be helpful.

Offline Lizzrd

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Re: NES Mock Up

Reply #47 on: September 19, 2010, 01:16:37 pm
-_-

I meant, it's not really needed to change the skin tone, because the current one suits a blur.
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Offline buddy90

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Re: NES Mock Up

Reply #48 on: September 19, 2010, 08:21:23 pm
Quote
But I'm guessing that would still take up one whole sprite palette?

Yes, it would.

Offline Mush

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Re: NES Mock Up

Reply #49 on: September 19, 2010, 09:31:11 pm
I said I'm restricting myself to 4 colors per "entity" only as a way to preserve the NES style. If using 5 colors looks better, then I'll use 5 colors.

Here's a boss:


-or-



In this case, I think I like the 4 color wasp better.

« Last Edit: September 19, 2010, 09:40:51 pm by Mush »