For made in 90's the looks is very good, and after view the works of baccaman i sure he can increase the quality of this 
thanks... I'm not sure if that's a compliment or not - I guess it is

It's clear that you made those back in the 90's, hehe. Not to sound offending, but critic would be the strange shading (pillow-ish) and the werid highlights on some pieces. Perhaps a good exercise to edit them into the new millenium?
Hey no offense taken...

- I think the thing you gotta bear in mind is that we had 16 colors to make the entire game sprites in (can't remember about the bg's - someone remind me of the amiga pallette limitations please)... if I were to edit them for 'the new millenium' i'd probably go for mulitple 16 colour pallettes as we have the option for that these days, or alternatively knock the whole lot into 256 colors. but then... where's the challenge in that?... and besides - I'm not going to... so ner!
You guys have it sooo easy these days... what I'd have given for 256 colors and or mulitple sprite pallettes... cool graphic editors... the INTERNET with forums to chat about your work with peers... would have made life sooo much easier. I reckon I should set you a challenge to have a go at some real limited pallette stuff... say like we had on the spectrum... 2 colors only per 8x8 pixel square... with a choice of 8 colors... like say some old loading screens or summat... yum! (now I AM sounding old!) lol

(pretty shit by todays standards...addmittedly but hey... 2 colors per character square!)

(I just did the logo on this one - the main image was a chap called Chris Graham - lord alone knows what he's upto now?)
As far as 'pillow shading' is concerend... well that term never existed in my day (god I sound old) lol... but you're right I suppose... again, in my defense, this was made in super quick turnaround - where we'd be bashing games out rapidly, 2 months... maybe 3... whilst also working on mulitiple projects across mulitple platforms. Hey ho.
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now where did I put me pipe and slippers... ?