AuthorTopic: [WIP] Moving Mountains  (Read 4259 times)

Offline Chrispy

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[WIP] Moving Mountains

on: May 19, 2010, 07:19:24 pm
Working on making a mountain, but I've never made a pixel art of this size before and I've never been good at pixelling nature/land
Any tips? I wanna keep it simple and the color count down. I plan on making the bottom part fade into the background using a bit of dithering. I also don't plan on making this with only 3 shades, I'll add more as I go. I just could use any help I could get on this.

Offline Reo

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Re: [WIP] Moving Mountains

Reply #1 on: May 19, 2010, 07:28:44 pm
Any tips?
Get some references if you don't have any already.

Offline Chrispy

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Offline onek

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Re: [WIP] Moving Mountains

Reply #3 on: May 19, 2010, 08:48:57 pm
first off i think u should go smaller ... maybe half...
just start blocking out basic sapes and basic shading, then , with  something to hold onto, ur imagination will do the rest

10 colors

Offline gennoveus

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Re: [WIP] Moving Mountains

Reply #4 on: May 19, 2010, 09:13:31 pm
Ah, forgot to post mine. :blind:
http://www.religionfacts.com/shinto/images/mt-fuji-sunrise-kawaguchiko-yamanashi-prefecture-wc.jpg

Hey! See that town on the other side of the lake? That's kawaguchiko!!! I used to live there!!!!

そこで翻訳者として勤めていた!!ど田舎だけど意外と楽しかった^^

Sorry, kinda off topic.

Offline Chrispy

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Re: [WIP] Moving Mountains

Reply #5 on: May 19, 2010, 09:15:39 pm
Interesting, Gennoveus
Also onek, I need it to be that size because it's going to be the background in a game, but I will take what you said into consideration.

EDIT: Here's an update. Still got quite a lot of cleaning up to do.
http://i49.tinypic.com/sfjc55.png
EDIT2: Updated the picture again. Also, rather than making the bottom half fade, I'm going to make it be covered by mist/clouds that will scroll ingame.
« Last Edit: May 22, 2010, 08:45:22 pm by Chrispy »

Offline Chrispy

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Re: [WIP] Moving Mountains

Reply #6 on: May 22, 2010, 08:46:54 pm
Bump with a double post

Offline 7321551

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Re: [WIP] Moving Mountains

Reply #7 on: May 23, 2010, 08:13:07 am
Why do you want to manually AA this? To be blunt, this seems to combine the clip-arty flatness of vector with the tedium of manual AA on a large scale.

Anyway, a lot of it seems random. Try this: draw lines on the mountain, horizontal & vertical, that wrap around it like a mesh. Then shade accordingly.

Offline buddy90

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Re: [WIP] Moving Mountains

Reply #8 on: May 23, 2010, 07:37:06 pm
I agree, it's barely recognizable as pixel art. Might as well do this with a brush in photoshop. It also feels flat, and resembles more of a crumbled piece of tinfoil than a mountain.

Perhaps it could be because it has too many dents in it and not enough protrusions. Rocks jut out a lot more than that.