AuthorTopic: Logo  (Read 7300 times)

Offline talin

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Logo

on: May 06, 2010, 06:27:23 pm
Hello!

I am trying to learn how to pixel because I love pixelated art, and it reminds me of the games I used
to play when I was a kid. I've been lurking around here for a while, but I haven't been making a lot of stuff
on my own (it always ends up looking horrible, and I give up). However, I recently made a logo for my webpage
using Inkscape (it's not pixel art), and now I have decided to pixel on top of it. I like its shape very much, but
the bad anti-aliasing is terrible, and it isn't very focused. Here's what I have:



I'm wondering if any of you have some good references/examples to draw inspiration from, and whether you have
some tips for this sort of task. Is it a bad idea to pixel on top of an image?

Thanks in advance!

Offline McClaneGames

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Re: Logo

Reply #1 on: May 06, 2010, 09:31:45 pm
Not quite sure if this is the right forum for this.

However, many people do trace their lineart from a NPA image.  Check out this topic for a list of tutorials, it should come in handy!

Offline talin

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Re: Logo

Reply #2 on: May 07, 2010, 01:13:02 pm
I see. Well, I was hoping for inspirational references such as this one:



I'll start working on it and post my progress here as I go along... hopefully
the pixelated letters will look better than the "generated" ones...

Offline had0c

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Re: Logo

Reply #3 on: May 07, 2010, 04:59:15 pm
that pic is 'scene art" and as you can see you have to emulate 3d for it to look like that with screwed text in most chases.. "more then one side"

Offline JJ Naas

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Re: Logo

Reply #4 on: May 07, 2010, 08:25:57 pm
I'm wondering if any of you have some good references/examples to draw inspiration from, and whether you have
some tips for this sort of task. Is it a bad idea to pixel on top of an image?

There are probably too many references at an early point such as this, so just go ahead and start pixeling (on top of the image). I'm not sure if you're trying to go old skool or not with this... :)

that pic is 'scene art" and as you can see you have to emulate 3d for it to look like that with screwed text in most chases.. "more then one side"

...which, for as long as it's pixeled, is all totally valid in regards to the practices on this forum.
« Last Edit: May 07, 2010, 08:27:29 pm by JJ Naas »

Offline talin

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Re: Logo

Reply #5 on: May 07, 2010, 08:55:45 pm
This is how far I've come. I've been using the same colors as the image I posted...

At one point it nearly resembled some mossy rockish texture and then when I tried to do
that on purpose, it ended up looking like molten ice cream.

The only thing I'm happy with is the fact that I got rid of the anti-aliasing.

Cheers!

« Last Edit: May 07, 2010, 08:57:23 pm by talin »

Offline had0c

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Re: Logo

Reply #6 on: May 08, 2010, 07:02:46 am
I'm wondering if any of you have some good references/examples to draw inspiration from, and whether you have
some tips for this sort of task. Is it a bad idea to pixel on top of an image?

There are probably too many references at an early point such as this, so just go ahead and start pixeling (on top of the image). I'm not sure if you're trying to go old skool or not with this... :)

that pic is 'scene art" and as you can see you have to emulate 3d for it to look like that with screwed text in most chases.. "more then one side"

...which, for as long as it's pixeled, is all totally valid in regards to the practices on this forum.

 where did you see me saying it was not pixelated? i only saw hes pic and that he wanted to make "scene" text and i told him the basic.. when did this become "this is not pixel" flaming?
« Last Edit: May 09, 2010, 04:07:03 am by Helm »

Offline talin

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Re: Logo

Reply #7 on: May 08, 2010, 09:35:24 am
Trying to make the letters look like ice:



It still looks like molten ice cream though.

Offline xhunterko

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Re: Logo

Reply #8 on: May 08, 2010, 08:49:35 pm
"It still looks like molten ice cream though."

No no, it still looks sort of like ice. Maybe an undershadow wouldn't hurt.

Offline talin

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Re: Logo

Reply #9 on: September 02, 2010, 03:15:25 pm
I haven't come much further, but I've cleaned the letters up a bit.

Before I continue, I am looking for some feedback on the first letter... it's supposed to look icy.
It doesn't look good enough for me to want to continue doing it to all the other letters.

Any ideas on how I can make it look more shiny and icy? It looks really flat right now!

Offline Olothontor

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Re: Logo

Reply #10 on: September 02, 2010, 04:07:42 pm
I'm certainly not the best guy to consult here, but here's my take on it:



The first thing I thought was 'this is a logo, so if this were mine I'd want it to 'pop' visually'. So I drastically darkened your darkest blue and used it for the unlit pieces of ice. I also made them larger (since you complained that it look flat) and gave them more than one color (icy streaks using the dark gray you used on top) to make them better fit in with the logo overall. I then slightly darkened the top of it (it popped a bit too much  :( ), unfortunately turning your palette from four to five colors, since the blue you used previously served as a nice fade from the bright white into the surface of the lettering.

Like I said... I'm not the best, but I tried, taking into account some of the things I've learned on these forums over the past year. I really hope this helps you out.

    Cheers, Olly
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline talin

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Re: Logo

Reply #11 on: September 02, 2010, 08:49:45 pm
Thanks a lot! That is definitely a step in the right direction.

You added a lot of depth to the outline of the pieces. I think the next step would be to give the
blue/white parts a more jagged look. Right now they are a bit flat, just like frozen water seen from above.
I would like them to be jagged, like seeing the rocky mountains from above (which is what I have been
trying and failing miserably at).

Perhaps I can make some more progress with the use of that additional, dark color you added.

Offline freddo

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Re: Logo

Reply #12 on: November 19, 2010, 12:24:43 pm
I see. Well, I was hoping for inspirational references such as this one:



I'll start working on it and post my progress here as I go along... hopefully
the pixelated letters will look better than the "generated" ones...
Awesome Logo, nice work !

Is it for a 16-32 bits production like Amiga or Atari ST ?
== Freddo ==

Offline Lizzrd

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Re: Logo

Reply #13 on: November 19, 2010, 01:37:20 pm
Actually, ilkke made it.
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair