AuthorTopic: [WIP] First ever sprite - Monster  (Read 10820 times)

Offline xhunterko

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Re: [WIP] First ever sprite - Monster

Reply #10 on: May 08, 2010, 05:22:15 pm
"Sure we can HELP you, but its like trying to help a child with his/her math homework" - :-\
I'm sorry, but I'd be slightly offended with this comment and the analogy in general.

"cannot draw at all so I have to pixel it down straight away."

Really? Honestly? Your tiles there show you at least have some understanding of a basic artist and the tiles show you have some knowledge of color. As for the tiles, they look more brown then red to me. Try adding some burgandy instead. Have you done graphics work before?
« Last Edit: May 08, 2010, 05:27:59 pm by xhunterko »

Offline bengo

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Re: [WIP] First ever sprite - Monster

Reply #11 on: May 08, 2010, 06:07:46 pm
"Sure we can HELP you, but its like trying to help a child with his/her math homework" - :-\
I'm sorry, but I'd be slightly offended with this comment and the analogy in general.
From the way you took that quote out, seems like you took it completely out of context and didn't even attempt to read over everything I said, you seem to do this a lot, you'll take things out of context and then make controversial statements in response. To be blunt, I'm not even quite sure what you're trying to get across, your response doesn't make a whole lot of sense, if you replaced 'I'd be' with 'I'm' it'd make much more sense. If thats what you meant, that you're just offended with it in general, I can't see why anyone would be, unless of course, you only read a small portion of my analogy, since that is not where it ended.

Offline robtyketto

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Re: [WIP] First ever sprite - Monster

Reply #12 on: May 08, 2010, 06:18:55 pm
Okay, let's start with my drawing experience.

I haven't picked up a pencil to draw since school 15 years+ ago (other than since I made this post).

Within the last two years I have done some simple game graphics (sprite, backgrounds) for a few modules for my general computing degree (passed first class honours  ;D ) using photoshop following tutorials and doing some basic pixel art in graphicsgale.

I took a beginners course of photoshop which basically was a tour of the common controls and how to use them and nothing to do with colours or art.

I have read sprite tutorials and practised, then presented my work in this post.

For C+C If someone said the space mans body anatomy is completely wrong and there are problems with the colour scheme I can work on this, I also know the approach is different for each individiual piece so exact anatomy of a man for cartoon sprites isn't the be all and end all (this is NOT me saying I don't want to learn these things, I do!).

Seems my confession that I INITIALLY put my thoughts straight into pixels has caused offence, I have been practising.

I think the consensus then is I need to practise a lot more and then post later on when my sprites are of better quallity?
 

Offline xhunterko

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Re: [WIP] First ever sprite - Monster

Reply #13 on: May 08, 2010, 08:41:33 pm
"From the way you took that quote out, seems like you took it completely out of context and didn't even attempt to read over everything I said, you seem to do this a lot, you'll take things out of context and then make controversial statements in response. To be blunt, I'm not even quite sure what you're trying to get across, your response doesn't make a whole lot of sense, if you replaced 'I'd be' with 'I'm' it'd make much more sense. If thats what you meant, that you're just offended with it in general, I can't see why anyone would be, unless of course, you only read a small portion of my analogy, since that is not where it ended."

@bengoisha: My mistake. I did read the whole thing. I was thinking you were implying that robtyketto had a child like mentality. My bad.

@robtyketto: For someone with the lack of experience that your claiming, those redone rock tiles and sky background look pretty tasty. They also show that you have an understanding of how color and contrast work. Have you done any other art forms other then drawing and pixel art? You aren't a 3d modeler by any chance?

"I think the consensus then is I need to practise a lot more and then post later on when my sprites are of better quallity?"

The best way of practice would be to dust off that pencil, do a google search on people images, sketch it out best you can, and then sprite the drawing. Or scan/phot it in and sprite over the drawing. Do you also have a pen tablet?

Offline robtyketto

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Re: [WIP] First ever sprite - Monster

Reply #14 on: May 09, 2010, 01:04:03 pm
I've done very little with photoshop and even less with graphicsgale/pixel art and never touched 3D modelling.

After I left Uni I have a friend who is taking a games programming degree and since I had learnt how to use flash we wrote a game together for a competion where I did a little of the coding and all of the graphics and sound (sound effects grabbed off the web).

This is where I spent the most time learning how to use graphicsgale and followed photoshop tutorials to draw a background and titlepage.
http://banditsat3oclock.hostoi.com/index.php

The plain on frontscreen is public domain clipart.

This was 18 months ago and now Im learning vb.net I thought I would set myself a challenge to create a game I played as a kid (like the other game), so I want to remake monsters.

So last week or so i began with graphics gale again and read up how to draw sprites again and now also practising drawing at the same time  ;D

This is just for fun and to help me become a better vb.net programmer too.

Thanks for the C+C I think since I went uni at 27 (now 31) I've discovered a more creative side to my personality and want to explore it further in programming and doing pixelart for fun  :)

Offline Ichigo Jam

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Re: [WIP] First ever sprite - Monster

Reply #15 on: May 13, 2010, 11:46:35 pm
Remembering I'm a newbie here when you mentioned the contrast of the red mars tile did you mean the colour ramp had colours where the luminous values (my colours were picked by contrasting the luminous value) were too far apart or something else?

I changed the colours for the mars tile and also added a black background with stars, though they look too clustered it's just a simple mockup to see how well all the colours work together.


That's a definite improvement. But there are too many gaps between the rocks - make the rocks larger and the space between them smaller; make them touch and overlap - and think of them in 3D! (My edit isn't great either)

Hue shifting is fun - try it! (Search the forum for plenty on this topic - and see what I did with the ground colours)

It looks like you've anti-aliased the monster against a lighter coloured background - there are messy pixels around the outside.
Also, I would suggest you should leave doing most AA till last, since it makes editing harder.

And finally, the shading on the monster is somewhat off - the shadow and highlight suggest different light sources to each other. Maybe try reading: http://www.itchstudios.com/psg/art_tut.htm#light_stuff.


Offline robtyketto

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Re: [WIP] First ever sprite - Monster

Reply #16 on: May 15, 2010, 12:39:04 pm
Remembering I'm a newbie here when you mentioned the contrast of the red mars tile did you mean the colour ramp had colours where the luminous values (my colours were picked by contrasting the luminous value) were too far apart or something else?

I changed the colours for the mars tile and also added a black background with stars, though they look too clustered it's just a simple mockup to see how well all the colours work together.


That's a definite improvement. But there are too many gaps between the rocks - make the rocks larger and the space between them smaller; make them touch and overlap - and think of them in 3D! (My edit isn't great either)

Thanks for all the help and advice.

I'm studying now (exam revision) till end of next week then going to put my effort back into this and look forward to posting my new improved pixel art  :)


Hue shifting is fun - try it! (Search the forum for plenty on this topic - and see what I did with the ground colours)

It looks like you've anti-aliased the monster against a lighter coloured background - there are messy pixels around the outside.
Also, I would suggest you should leave doing most AA till last, since it makes editing harder.

And finally, the shading on the monster is somewhat off - the shadow and highlight suggest different light sources to each other. Maybe try reading: http://www.itchstudios.com/psg/art_tut.htm#light_stuff.



Offline Lizzrd

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Re: [WIP] First ever sprite - Monster

Reply #17 on: May 15, 2010, 05:59:09 pm
When responding like that, you might want to add color to the things you say.
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair