AuthorTopic: [WIP] Ninja Jam platform game mockup  (Read 33853 times)

Offline JaJitsu

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Re: [WIP] Ninja Jam platform game mockup

Reply #30 on: May 09, 2010, 05:23:14 am
my fav is the 2nd but they are all great.

Offline xhunterko

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Re: [WIP] Ninja Jam platform game mockup

Reply #31 on: May 09, 2010, 05:40:58 am
That completetly stands out much better now. Much more better then my edit.

Offline Kidfrommars

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Re: [WIP] Ninja Jam platform game mockup

Reply #32 on: May 09, 2010, 10:51:50 am
0.0 I'm in love. Great job moket.

Offline Ninja Crow

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Re: [WIP] Ninja Jam platform game mockup

Reply #33 on: May 09, 2010, 04:35:07 pm
I love all the backgrounds - and having sand on the crannies of the stone pillars is cool  :y:.  But I'm afraid that yellow colour in the sand just clashes too harshly (especially since - and correct me if I'm wrong Dr D - that Dr D no longer thinks you ever even needed to change it  :().

But I just stand in awe of how cool your pixels are - this is definitely a favourite of mine!  :)

Offline xhunterko

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Re: [WIP] Ninja Jam platform game mockup

Reply #34 on: May 09, 2010, 05:27:52 pm
Eh, I don't think so that much. Maybe just add a little more green to it to match it in. Otherwise...maybe just a little bit.

Offline McClaneGames

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Re: [WIP] Ninja Jam platform game mockup

Reply #35 on: May 11, 2010, 09:20:31 pm
I like it!  The smoke coming out of the stacks is bothering me though - it seems like just a circular scribble without any defined form or figure.  Keep on going!

Offline moket

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Re: [WIP] Ninja Jam platform game mockup

Reply #36 on: May 20, 2010, 09:46:06 pm
Jajitsu > the second one feels like the more solid to me, glad you liked it.
xhunterko > I wanted to do this, but I must resist adding too much colors (at least more than one) without knowing why.
Kidfrommars huhu.
Ninja Crow > yeah the first one isn't really clear to me, I added this yellow in an attempt to create an accident, even if it doesn't really fit. I like to do that when I reach the point I'm bored with a picture and feel stuck. Thanks :)
McClaneGames > hehe, good depiction of the smoke, lazy me :P

The last level, inside the Temple, messy. Had this one sitting on my PC, posting it make me realize it even more.
I wanted to get my hands dirty with a interior level where the scenery would fade out to black, not really the case...hem.
I was thinking of adding a mechanical "clockwork like" background.
Will post the updated demo soon. Can't wait to work on enemies and dangers.

« Last Edit: May 20, 2010, 09:49:58 pm by moket »

Offline Larwick

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Re: [WIP] Ninja Jam platform game mockup

Reply #37 on: May 20, 2010, 10:11:39 pm
Oh wow moket that's gorgeous, so pretty! The most recent mockups have been excellent. I notice there isn't any of the current sprite in the temple mockup. I had a go at seeing how he would look in the darkness, and he is visible but clearly not as well as in the other levels. Are you going to make this low visibility part of the mechanics for the level or are you gunna try and combat it? Can't wait to see more.

Offline Ninja Crow

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Re: [WIP] Ninja Jam platform game mockup

Reply #38 on: May 20, 2010, 10:30:19 pm
That interior is definitely cool.

There is an element near the end that looks like maybe a thick laser beam, but at first looked a little like light spilling in from above, which made me hope you will put in such a thing for the inside of your temple (I happen to dig the luminous effect of the strong contrast of when beams of light pierce an otherwise very large dark space).

Offline moket

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Re: [WIP] Ninja Jam platform game mockup

Reply #39 on: May 24, 2010, 11:38:16 pm
Thanks Larwick ! Didn't thought of using shadows, could be a nice feature for sure.
It was a laser, that's a nice idea too, thank you ! Animating it may be fun.  

Worked a bit on the title screen. I intend to do a vertical panning ,playing with the different layers of clouds during a short intro clip.