AuthorTopic: Classic shoot-em-up explosion  (Read 3418 times)

Offline redballoon

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Classic shoot-em-up explosion

on: April 23, 2010, 08:14:52 am
I'm finishing off some sprites for a ZX Spectrum scrolling shoot-em-up game and have eventually got around to doing the explosion.
I've plumped for the classic R-Type type explosion but something's just not quite right with it and I can't put my finger on it. It looks a bit 'wobbly' and I think it could be the sizings of the inside circle, but I'm just too close to it to properly see. I've only got 6 frames to work with and I'm pushing it with that, so unfortunately I can't add any more frames.

Anyway, hopefully someone can see why it just doesn't seem to 'flow'.

Thanks.

Individual frames:


Animated:

Offline Olothontor

  • 0010
  • *
  • Posts: 238
  • Karma: +0/-0
    • View Profile

Re: Classic shoot-em-up explosion

Reply #1 on: April 23, 2010, 09:13:18 am
Tweak the angles of your wobbly circle a bit until it looks right  ::)

Either that or add more frames inbetween. Your jitteryness might be caused by the sudden jumps between circles.
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline Lizzrd

  • 0010
  • *
  • Posts: 273
  • Karma: +0/-0
    • View Profile

Re: Classic shoot-em-up explosion

Reply #2 on: April 23, 2010, 09:14:42 am
You may want to drop the rotation or make it smoother by having it turn 45 degrees each frame.
Photocopier: the fact that arne can also code so well
Photocopier: is horrificly unfair

Offline redballoon

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: Classic shoot-em-up explosion

Reply #3 on: April 23, 2010, 09:27:08 am
Tweak the angles of your wobbly circle a bit until it looks right  ::)

Either that or add more frames inbetween. Your jitteryness might be caused by the sudden jumps between circles.
I'll check that out, thanks. The circle's in the middle should be 90 degrees rotation anyway, but I'll have another look. Of course, it could be the sizing of the middle circle...another thing to possibly tweak.
I would love more frames but I've no more left to play with.

You may want to drop the rotation or make it smoother by having it turn 45 degrees each frame.
This might be the key - rather than rotating 90 I'll try the 45.
Cheers.

Offline redballoon

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: Classic shoot-em-up explosion

Reply #4 on: April 23, 2010, 08:31:58 pm
Ok, modified version. Looks better but I think I do need to address the inner circle sizing.