I'm finishing off some sprites for a ZX Spectrum scrolling shoot-em-up game and have eventually got around to doing the explosion.
I've plumped for the classic R-Type type explosion but something's just not quite right with it and I can't put my finger on it. It looks a bit 'wobbly' and I think it could be the sizings of the inside circle, but I'm just too close to it to properly see. I've only got 6 frames to work with and I'm pushing it with that, so unfortunately I can't add any more frames.
Anyway, hopefully someone can see why it just doesn't seem to 'flow'.
Thanks.
Individual frames:






Animated:
