AuthorTopic: [WIP] Isometric Buildings  (Read 6184 times)

Offline ChadHachey

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Re: [WIP] Isometric Buildings

Reply #10 on: April 21, 2010, 07:01:32 pm

As you can see it's not lined up, moving it up a pixel would make your windows straight horizontally. Maybe your eyes are playing tricks, that or I'm missing what you're tying to explain.

Offline Dr D

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Re: [WIP] Isometric Buildings

Reply #11 on: April 21, 2010, 07:06:43 pm
I think he's trying to make it work with the horizontal gaps he has now.

But, Jakerpot, I just don't think it will work, unless you do some masterful AA'ing. Even then, I don't think it would be worth it, just use more properly aligned steps.

Offline Jakerpot

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Re: [WIP] Isometric Buildings

Reply #12 on: April 21, 2010, 07:14:52 pm
Thats so confusing  :'(

Yeah, it wont work anyway...

I think i will let how it is now and move to another building...

Thank you all, soon i will post a new building  :y:

Offline ndchristie

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Re: [WIP] Isometric Buildings

Reply #13 on: April 21, 2010, 07:44:33 pm
the issue is that you're trying to use an odd-sized (3-pixel) pattern in a projection which is 2:1.  Patterns, to keep the perfect lines, must have widths that are divisible by 2.

The reason it works for blackbeltdude is that he's got a 3-pixel wide window space with a 1 pixel wide gutter, making his pattern 4 pixels wide.

Similarly, over a wide enough area, even odd-width patterns will begin to become regular, however this will be every pair, because (odd width) + (odd width) = even width, which can repeat.

Basically, you can't treat the line as all the same.  There are pixels which are mostly above the perfect line, and pixels which are below it.  You have to treat these as though they are at different heights, because, well, they are.

here's some examples :
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Jakerpot

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Re: [WIP] Isometric Buildings

Reply #14 on: April 21, 2010, 10:50:47 pm
you're trying to use an odd-sized (3-pixel) pattern in a projection which is 2:1

What do you mean with that? I'm sorry, i'm brazilian and there are some things that i don't understand.