AuthorTopic: [WIP] Sunblazer - Sprites and Light Devlog  (Read 9498 times)

Offline PypeBros

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #10 on: April 15, 2010, 02:24:12 pm
may I suggest this as an alternate reference for the explosion ?

http://www.javalemmings.com/xeo3/xeo3blog/img/boom.gif

as seen on http://xeo3.splinder.com/post/6860725/in+%26+out

Offline Olothontor

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #11 on: April 15, 2010, 06:21:35 pm
I think that would make an excellent laser hit animation.

Something like so?


EDIT: Hey, look, a buncha updates! And as soon as I finish up the interface, the scrolling background, and some minor 'feel' details, all we'll be waiting on is the coding to be finished. The demo game is on its merry way, folks! Sit tight (probably won't be too exciting, but I'll post it anyway)!






« Last Edit: April 16, 2010, 01:03:24 am by Olothontor »
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Offline PypeBros

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #12 on: April 16, 2010, 07:13:34 am
I think that would make an excellent laser hit animation.

Something like so?


Yeah, that's the idea for the shape. With a bit more anti-aliasing against black and framerate tweaking, it could get very solid.
Some hue shifting would definitely put the final plus. As you may have seen XeO³ is almost mono-chromatic game and that aspect shouldn't be kept verbatim.

Offline Olothontor

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #13 on: April 16, 2010, 09:17:00 am
Merci for the advice. But hue shifting... as in, changing colors entirely, or simply having the current colors make more of a shift outwards/inwards?
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline bengo

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #14 on: April 16, 2010, 10:32:48 am
That main ship seems rather... big? I'm guessing if this is gonna be a bullet hell you might want to make your ship smaller (yes obviously hit-box will only be one pixel but even then the ship tends to look rather small).
« Last Edit: April 16, 2010, 01:17:54 pm by bengoshia »

Offline Gil

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #15 on: April 16, 2010, 01:01:49 pm
Merci for the advice. But hue shifting... as in, changing colors entirely, or simply having the current colors make more of a shift outwards/inwards?

Hue shifting is a technique where you make sure your shades don't become lighter/darker only, but change in color too. In a flame, the lighter colors are yellow, the darker parts are red. Something like that.

Offline Olothontor

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #16 on: April 16, 2010, 02:04:44 pm
Aha! Thanks for the clarification. I can definitely do that.
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline Gil

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #17 on: April 16, 2010, 02:14:09 pm
It doesn't have to be yellow to red of course. It can be red to purple or purple to green, or whatever floats your boat (it's a LAZER, go wild)

Offline Olothontor

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #18 on: April 16, 2010, 04:37:20 pm


Made a SLIGHT modification.



It now matches the laser projectiles of the enemies, which it what it was made for.
« Last Edit: April 16, 2010, 04:44:49 pm by Olothontor »
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Offline Lizzrd

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Re: [WIP] Sunblazer - Sprites and Light Devlog

Reply #19 on: April 17, 2010, 12:01:48 pm
The last few frames of the laser explosion looks like it's lingering somehow.
Might be that it's alone and not ingame though.
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