AuthorTopic: [wip] Coin  (Read 6118 times)

Offline MadeyeMike

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[wip] Coin

on: March 15, 2010, 09:49:51 pm
Could I get some tips on how to improve this please? Also any tips on how to go about shading this would be nice.






edit:
shaded the edges but i still can't figure out how to shade the faces of the coin, everytime i try it just looks wrong.


« Last Edit: March 16, 2010, 08:45:47 am by MadeyeMike »

Offline Carl Winslow

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Re: [wip] Coin

Reply #1 on: March 15, 2010, 10:23:28 pm
from looking at it, it's got 2 perspective points. one that's a downward angle due to the '2010' printed on one side, and a straight-on view with the clover having no angle to it at all. I can't really comment on anything else, but that's what stands out most about it.

Offline MadeyeMike

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Re: [wip] Coin

Reply #2 on: March 15, 2010, 10:56:30 pm
oops, forgot about that, thanks for catching it :)


look better?

Offline Carl Winslow

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Re: [wip] Coin

Reply #3 on: March 15, 2010, 11:03:29 pm
yes, that looks much better. again though, I'm not sure what else might be wrong, so I'll let others comment on it's current state.

Offline MadHatter

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Re: [wip] Coin

Reply #4 on: March 15, 2010, 11:43:10 pm
So far, it's good. Nothing special, at all.. kind of boring. Maybe add some AA and shading. Maybe you can you can use the colors from the smileys.  :-*

Offline Jorund

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Re: [wip] Coin

Reply #5 on: March 15, 2010, 11:57:22 pm
Some shade and lighting would work great with the animation. Without some shade details it just looks like a circular banner.
There's too much contrast between the clover and the "2010" which is just a 1 pixel text in black.

Offline MadeyeMike

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Re: [wip] Coin

Reply #6 on: March 16, 2010, 09:17:47 am
how can i shade this better?

Offline bengo

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Re: [wip] Coin

Reply #7 on: March 16, 2010, 09:38:15 am
You got a coin lying around? Use it as reference.

Offline Jad

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Re: [wip] Coin

Reply #8 on: March 16, 2010, 11:26:30 am
Simple solution: Don't shade the middle of the coin, it's going to be animated anyway and it doesn't have much topography anyway ' n ';,

If the light source is in he same place as the eyes of the viewer, it's this simple - when the face of the coin is facing the viewer, it's going to be at its brightest, whenever it faces away, it gets a little darker. Get some more colors in there and get that fading effect down and it's going to do lots.

Remember that the same will apply for the sides of the coin, so that you make sure shading varies in the spin animation. Fun, I've been making spinning coin tokens for a personal project and thinking about the same kind of things, haha : D
' _ '

Offline MadeyeMike

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Re: [wip] Coin

Reply #9 on: March 16, 2010, 07:24:31 pm
soo more like this?

Offline MadHatter

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Re: [wip] Coin

Reply #10 on: March 16, 2010, 08:14:01 pm
I would think so. Maybe brighten it up a bit. Also, did you get the deisgn from the top of your head or an actual coin? Because if your not trying to make an actual coin, I suggest you make it more... attractive. A cooler design, maybe.

Offline bengo

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Re: [wip] Coin

Reply #11 on: March 16, 2010, 11:09:58 pm
Its looking better but remember, the clover should be hit by light too.

Offline Jad

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Re: [wip] Coin

Reply #12 on: March 16, 2010, 11:22:59 pm
Yeah, and like I said, at the same angles that the surface of the coin isn't hit by the light, neither is the sides!
' _ '

Offline infinitegames

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Re: [wip] Coin

Reply #13 on: March 26, 2010, 03:21:34 am
Also, don't use black to outline stuff. Use the edges as they would be in nature, in this case, they will be shiny. Look at a real coin, I can't stress that enough.