it just started with a sketch in geography the other day.. didnt think I'd take it as far as I already have and now the messed up anatomy is really bugging me

Ive never really studied anatomy or anything before.. so any help or advice would be greatly apreciated
process animation:

Hey Takem... Looking good but It strikes me the intial sketch needs tightening up before you move on to the pixels IMO.
Your initial sketch demonstrates how to draw surface form. There's nothing wrong with working like that however it does help if you can begin to look through the surface as you're sketching. Define the underlying structure and work up from there helps a lot. Adding clothing, hair and other surface detail at the end. By doing this you manage to build form and structure into the final image giving it weight and solidity.
When doing the initial sketch you need to start looking through the form. Rough in the line of the spine, then cross that with a line indicating your shoulder postition. These two line should be enough to give a flow to the drawing. Give you an idea of general postioning and posture. Once you're happy with that, move on and begin to Visualise the main masses in spheres. I usually begin with the head - focusing on seeing the postion of the head in particuilar the eyes and eye postions, then work backwards. Neck, clavicles, shoulder mass, throrax, abdomen. Always revising the intial sketch as you go.
Bottom line is you HAVE to SEE the masses that make up the underlying structure. Feel your way around the sketch. Using your own body as reference if you get a bit confused. (A mirror sometimes helps here)
Here's a scribble I did based on your intial sketch... it's not perfect by any strectch of the imagination, but should give you a better idea of the process.

Cheers
Pete
