AuthorTopic: Silent Hill Redux [WIP]  (Read 5023 times)

Offline Starscream

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Silent Hill Redux [WIP]

on: March 03, 2010, 05:43:38 pm
This is a title screen I've been working on. Been a tedious process. I still can't get the anatomy right. :( I'm also have trouble with capturing how the lighting would hit him.

Did a little dithering on the helmet... I need to redo the torso still... but I'm dreading it, heh.
Be brutal. :)
« Last Edit: March 03, 2010, 07:52:37 pm by Starscream »
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Offline Helm

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Re: Silent Hill Redux [WIP]

Reply #1 on: March 03, 2010, 06:58:55 pm
Hi. I like your palette and the mood this is going for, even if it's Silent Hill IP you're working with.

It makes sense to me that you're having problems with anatomy since it seems you're trying to circumvent referencing a real human being while drawing this, heh. First draw a human being, then draw pyramid head on top of him, I suggest.

Offline Starscream

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Re: Silent Hill Redux [WIP]

Reply #2 on: March 03, 2010, 07:51:21 pm
I did google a quick picture of a muscular torso, and used it as a light reference when I blocked in the lighting. My problem with skin I can't see the contrast very well, so I get a little  confused about lighting. Your edit definitely helps my anatomy and lighting (I'll probably incorporate it into a newer version), though I'm trying for a grotesque overpowered look, so he needs to be a little burlier. I'm having trouble making the muscles look stronger... maybe I'll look at some more references.

Thanks for the help Helm, you're the best.
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Offline Starscream

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Re: Silent Hill Redux [WIP]

Reply #3 on: March 03, 2010, 10:45:04 pm


He looks a little more human now. I still don't think he is strong enough looking... any thoughts?
« Last Edit: March 03, 2010, 10:51:01 pm by Starscream »
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Offline bengo

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Re: Silent Hill Redux [WIP]

Reply #4 on: March 04, 2010, 04:05:27 am
I think you need to take a much closer look at Helm's edit, also use more reference.

Offline Joe

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Re: Silent Hill Redux [WIP]

Reply #5 on: March 04, 2010, 05:19:18 am
I'm liking this palette.  But the biggest problem is the light sources and styles are conflicting with each other.  One light source seems to be coming from near his stomach, and the light shining on the helmet seems to be coming from the viewer.  I think you could make him look stronger by refining his muscle structure, but after picking a better light source.  I think top-down would provide more information.

Also, what exactly are you trying for with the helmet?  I feel like it's disproportionate to the body, and it's hard to read.  Are you going for something like this?:

Offline Dr D

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Re: Silent Hill Redux [WIP]

Reply #6 on: March 04, 2010, 06:16:31 am
@Joe - Pyramid Head (It's very ridiculous, yes.)

Refine musculature, yes. Also, you might take care to better demonstrate the material/texture of the pyramid head.

Offline OneSmartChicken

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Re: Silent Hill Redux [WIP]

Reply #7 on: March 26, 2010, 07:03:02 am
Now before you read this post, be aware that as compared to...pretty much everyone on here, I suck at pixelart. Like...your creepy cousin with a blindfold holding the gun backwards as compared to your trained sharp-shooter abilities.
Excuse the weird analogy there...
BUT I like to think I'm pretty weary when it comes to anatomy and Silent Hill. Since i loved Pyramid Head so very much I couldn't resist a quick c&c.

First of all, I don't think the lightsource should be head-on. Why? It looks too copy+paste to me, but this is mostly just my personal preference. If you really want a challenge and some way to capture the awesomeness of Pyramid head, try a lightsource from below or behind. But again; just my personal preference as a Pyramid head fan.

Second, the helmet should should be higher. Pyramid head doesn't ram people with his head; he stands tall and proud. While yours does look pretty awesome, it also makes the helmet look more like something superimposed over him rather than a "pyramid head." When you're drawing it, think of standing with your chin up and looking down. Now I realize this is a rather odd angle to draw, particularly considering the perspective you have chosen as a head-on pyramid-head-dude. I'm really hoping what I'm saying is making sense, by the way. I usually don't critique.

I really feel like I should nitpick that that there helmet needs to be a bit higher up though; I really cannot stress enough the need for a good reference, or even several considering how unusual this really is and since there is such an abundancy of Pyramid head pics on the web. Helm's picture depicts this quite nicely I believe.

Either that OR make it longer. With this perspective, I'd suggest sacrificing really being what Pyramid head was (I was going to have a picture here, but the only pic that satisfied me was too gory I think and I'm still new to this site so...not entirely certain wha'ts acceptable...anywaaay) for something that looks truly violent and "real" in this POV.

To define his muscles, I'd suggest lowering the contrast. For one thing that there blazing sunset you've got going on is rather hard on the eyes; it made me dim my screen so I could critique it. Although, that's another personal preference thing. But look again at Helm's picture. The colors and shapes flow very smoothly. Really, looking at your first picture, I feel like you could greatly improve on it just by regaining some of that--minus the overbearingly almost cartoonish muscle mass. Try to find a happy midway between the first and second picture. Honestly, though, the second picture almost does it for me--minus the helmet problems I nitpicked and stressed over earlier. When you look at Pyramid head, he is not a freakishly muscular dude. By which I mean, he probably wasn't a body builder. He was more like a butcher or a miner.

And for your picture, considering this is Pyramid head we're talking about, perhaps try incorporating something bloody in there.  I really wouldn't use the colors of a sunset on him; it's much too pretty.  Especially on his pyramid. But maybe it fits where you're aiming to use it. Obviously I can't really tell exactly what you're going for since I'm not inside your head.

I hope this helped, and I hope none of this offended you. I really never feel comfortable critiquing people since I'm not all that talented at anatomy or pixeling, or art in general. But still... Good luck!