Hello hello!!! I am new to pixel art and WoTP, this is my first ever post. Anyways, I'd like to make a long story short, I don't do pixel art, I'm mostly into traditional work, but I've been getting into it ever since I first began learning iso from a friend. Now I can say that while I've worked with pixels, I've never worked with isometric view before and I've gotta say: it's harrrrd. Well since this is my first piece (and I hope I've followed the isometric rule accordingly.) I wanted to ask, with such a huge piece, where should I start? Since it's for a game, should it be cut up into parts and placed back together? I am asking too many questions at once. But anyways, I'd appreciate comment and critique, please make it easy for me to understand since math and angles and color codes, specifics, might go over my head. Anyways. Here is the first, and the colored piece. *wishes self luck!*
Note: I drew it out first, scanned it, then changed it to blue in photoshop, opening it in mspaint I inked over it in pixels and changed it to isometric, saved it as monochrome to get rid of the blue and then from there proceeded to fill in colors and work. I used photoshop to make a full colored picture of it first, to see what pallette I wanted to use, since unlike a lot of isometric artists, I can't just draw everything (shapes, objects etc) into iso, I literally have to draw it and then convert it to an isometric object via inking the blueprints over in ms paint. If my method seems brow raising, sorry. I have to learn to get used to making shapes with pixels in mspaint or another simular program I guess.
pencils -
inks -
coloring wip -
I don't like the doors so much...they don't have the look of...window panes to me, and I can't think of a color that would look natural. I was thinking like tinted windows almost, but wanting a chocolate color. Anyways. Please do comment away!