If you want to improve lighting, i would suggest taking a higher angle of light that creates more cast shadows. right now you've chosen two angles that do not cast any for the way you've chosen to render the forms (which in the second i find it hard to believe, because even if the light source is low enough to cast light on the (head?) under the hand/body, it seems like on of the two legfingers would case a shadow across it somewhere like:

Im in a hurry to work so the ground shadow isn't perfect, there are a few things that didnt line up since i just eyeballed it, but i was just trying to show the cast shadow over the face i was imagining. Take it or leave it.
« Last Edit: February 24, 2007, 04:41:35 pm by Adarias »

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