I have to say, I really like how you’ve handled the specular highlights. They give just the right amount of punch. The progression of details you’ve been adding is great, too. The objects feel nicely specific and generally consistent in style with one another.
I know it’s still WIP, but I think you could improve the rendering of the leather, cloth, and wood areas. Dropping the areas of the belt where it’s folded over in shadow may help improve depth. I do see that you’ve added some ambient occlusion shadow but it’s very subtle right now. It’s fine to exaggerate the lighting for the sake of readability.
The grip of the pistol seems to lack depth compared to the rest of it. You could perhaps “cheat” either the backside or the front and bottom of the form into view, or bevel the form underneath the leather so it’s not technically cheating to show more of a side or bottom plane. I’m not sure the additional grip on the pistol is consistent with the rest of the form and how it’s lit. Figure out the volume of the grip and see if you can revise that part so it’s consistent. You also might not need the black inner lines on the cloth grip. How does it look if you just use the shadow color you have as the line in that area to soften it a bit?
For the wood, I won’t comment much on it for now since you’re clearly still working on it but try to imply the wood grain more than you explicitly show it through how you shape and texture the shadows. Also, depending on what part of the wood was used and how makeshift it is, consider that the part where it’s sharpened could get lighter as if the outer grain has been shaven away.
Overall, great job so far, can’t wait to see more progress.