AuthorTopic: Megaman wannabe sprite  (Read 10934 times)

Offline Ryumaru

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Re: Megaman wannabe sprite

Reply #20 on: December 11, 2006, 09:23:26 pm
the statement being on the net also doesnt help to much.

Offline Skull

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Re: Megaman wannabe sprite

Reply #21 on: December 11, 2006, 09:35:22 pm

Offline Rox

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Re: Megaman wannabe sprite

Reply #22 on: December 11, 2006, 10:39:45 pm
I hate to be this off-topic... but reverse anti-aliasing would still be anti-aliasing, wouldn't it? I mean, if you reverse-engineer something, you're still engineering... just, backwards. That there is, like, anti-anti-aliasing... or... extra-aliasing.

Funny thing is, from a certain distance at a certain resolution, it actually has the exact opposite effect of anti-aliasing. It doesn't look like gradient colors around a shape. It looks like the shape itself is really jaggy. It looks like a non-AA'd circle at, like, 1.5x zoom. Fascinating.

Alright, I'm done now.

Offline Stwelin

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Re: Megaman wannabe sprite

Reply #23 on: December 11, 2006, 10:44:18 pm
a round of applause for circular reasoning!

Offline Helm

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Re: Megaman wannabe sprite

Reply #24 on: December 12, 2006, 01:03:19 pm
Quote
I hate to be this off-topic... but reverse anti-aliasing would still be anti-aliasing, wouldn't it?

No. This line of thinking amazes me. ANTI-ANTI-Aliasing would in fact be, just aliasing. Creating alias issues on the image. What's what this does, it enforces the jaggiedness.

Offline Rox

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Re: Megaman wannabe sprite

Reply #25 on: December 12, 2006, 10:37:06 pm
That's true. Or, well, I'd expect anti-anti-aliasing to be some wacky formula to effectively remove anti-aliasing that's already there. But yeah. Creating alias. But reverse anti-aliasing sounds, to me, like anti-aliasing done backwards. Chronologically, I mean. Like, instead of graudally adding colors from darker to lighter, you add from lighter to darker.

Negated anti-aliasing? Inverted anti-aliasing? Super-aliasing?

... er, are we done now?

Offline Tremulant

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Re: Megaman wannabe sprite

Reply #26 on: December 13, 2006, 03:33:09 am
Back on topic...

this looks pretty good, but I do have a few crits that will hopefully be helpful.

I think it's a little over AA'd, and as such things are a tad blurry. That's also what's causing the eye to look so big.
There are a few unnecessary colours (near repetitions in the skin/hair tones).
I'm finding it pretty difficult to make out what's going on in certain areas, especially around the arms/hands.
Lastly, the stance looks pretty uncomfortable. I think the legs are too close together or something.

I did an edit (as I'm wont to do) which I think picks up on all this stuff:



Cleaned up the palette a bit, reduced (hopefully) the AA, added a darker shade to help outline in certain places, and widened the stance.
This is coming along pretty nicely. Just work it a bit more and I think it'll look great.

Offline Andy Tran

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Re: Megaman wannabe sprite

Reply #27 on: December 13, 2006, 07:45:17 am
 Thank you Tremulant. The edit looks great! I'll use this edit to help me out.