Hi guys,
I'm not so new to pixel art creation, but when working for clients, I'm struggling to ascertain the average production speed.
I know it is varies based on detail, design, size and experience. But what I am asking is; how can you judge yourself? How do you know when you are producing too slow, or doing too much, when less is required, or if you are getting yourself into a deep hole of work and little pay.
Are there exemplars in the industry who can give some guidance to us learning the trade? Some kind of mentoring or just quick chats about the work I (we as noobs) produce, the time it should of took, the price it should have cost.
How can I acquire or gain this kind of knowledge without trail and error alone. I know things takes years to learn, but you
experienced guys out there, can you help an aspiring artist out with some recommendations with work-flows, production speed and quotation expectations/estimates?
Are there any old threads regarding this topic? I've seen the ones about prices per hour. Most clients hate per hour, they all want per frame or per asset. This kind of quotation is tricky to juggle.