Thank you! Yeah currently working on the new vine/moss sprites so that's why they are missing in this update.
Forgive me but I am not quite sure on what you mean by that.
No. 1 is the tile type from the last update. 2&3 are the same type of shading as what I did have before changing the block shade/light to just a line highlight, but I would probably need to adjust my palette to be able to do that. 4. is without inner shading, just using the outer lines to give the impression of concave or convex.
Pipeswise, I agree! Just hadn't thought of something. I've tried making the shadow only a little darker than the tiles, so its not as 'in your face' as it was, a changed the colour a bit. I would rather that they do stay in, they are not used by the player, but they are important in the story/logic. Will look at smaller shadows maybe, don't want to go too light with the pipe itself as then it will end up just as noticeable.
This one is using tile type 4.
Thank you in advance!