hello hello! i apologize if this is in the wrong forum. As I'm not really looking for critique on my own art other than general technique, and the fact I'd also like to discuss banding and shading in general, I felt it was best to put it here instead.
One of the problems i have as an artist, within pixel art and out, is cel shading, or at the very least, shading without using soft gradients or any kind of blending. As you can see, this also applies to pixel art as you're working with limited colors. I can shade things with maybe 1 shade and 1 highlight, but past that I find myself getting into banding territory. How do I shade complex objects like torsos and arms without banding, especially in pixel art? what about other complex forms?
I made a quick demonstration on a dragon guy i drew up. I tried to shade him with 4 shades as to test out my own ability. as you can see, there are issues with banding on his leg and tail, along with weird shading on his torso and arm.
I honestly don't know how to go about this. The more shades I add, the easier it is to band my shading. Even when working in higher resolution digital art, I still have problems displaying soft changes in value with a limited palette as to create an illusion of a rounded surface. I want to be able to define my art with more than one shade. How do you guys tackle this?