Hi all,
I recently started working on my first game. Its a contra style platformer (for now hehe).
I have a lot of experience with photoshop and texture artwork, but not the specifics of doing tilesets, grid-based designs etc.
Are there good tutorials that explain how to plan and layout such a thing?
I mean when I look at the artwork it seems so organic, but I know they broke it up somewhere into tiles that make sense and repeat interchangeably. Once I know the logic of setting up a tileset, I can start focussing on making it look good, but I fear I will waste a lot of time making "nice" looking stuff that can't be used in tiles for level design.
Thanks for any tips/links!
regards
Chris