Hello,
Trail of Secrets is a F2P web game that's effectively ready to launch once it has a visual identity and full complement of assets and animations. The core game has been prototyped, tested, and integrated with Facebook, with future developments focused on balance, analytics, and expanding platform support (GREE, Mobage, etc). I'm looking for a partner or two in something like a 80/20 division of labor for a 50/50 profit split around (mostly) consumable virtual goods via Facebook payments (30% cut). You'd be responsible for art direction, assets, visual identity, and (if so inclined) ongoing game design and balance work.
The game design is best described as a roguelike (endless, persistent, stat- and equipment-based) spirit in the body of a match-3 (turn-based, simple graphics, puzzle mechanics) given theme from Lovecraftian mystery and cosmic horror. The idea is to strike a balance between the niche-but-passionate Cthulhu fandom (early adaptors from various communities and plenty of partnership potential) and the mass accessibility of puzzle gaming (grow the userbase on the strength of the core gameplay).
Inspiration comes from games like Dungeon Raid, Elder Sign, and Puzzle Quest. Check out these screenshots for the gist of it:
Play the prototype yourself on the website (no registration required):
https://www.trailofsecrets.com/Get an idea of the current workload from the art asset task over at the public issue tracker:
https://bitbucket.org/travis_dunn/trail-of-secrets/issue/13/art-assetsMessage me if you're interested and have questions or want to talk about details (DM, twitter, email, etc):
http://travisdunn.deviantart.com/https://twitter.com/daseinfiasco (@daseinfiasco)
dunn.travis@gmail.comWondering about the tech stack?
+ web-based, responsive "HTML5" design (and for better or worse, HTML5 audio), jQuery core + bootstrap.js
+ DOM-based, not canvas, and CSS animations preferred over artwork for performance/workload
+ 100% javascript front- and backend code
+ node.js with web sockets (flashsocket/polling fallbacks)
+ optimized for 3G networks
+ hosted on Amazon EC2 ubuntu servers (forgive
www.trailofsecrets.com for now, it's just on a micro for demo purposes)
+ devops with Capistrano and lots of bash scripts
+ MongoDB databases (game, logs, payments, etc.) courtesy of the fine folks at MongoLab
Note: cross-posted in other corners of the internet, but I'll keep this thread updated with relevant news for the community solipsists.
P.S. thanks to Lorc for the remarkably servicable placeholder art.