AuthorTopic: Title Screen Art  (Read 7502 times)

Offline Facet

  • 0010
  • *
  • Posts: 425
  • Karma: +3/-0
    • View Profile

Re: Title Screen Art

Reply #10 on: December 30, 2011, 07:56:04 pm
By orbiting I meant animating the characters to move in a circular motion, retaining their orientation.

I have to echo ptoing's concerns about the AA, The in-game mocks have a lovely aliased charm to them. The rougher version of the titles was more attractive; I also liked the selective outlining in white and more angular qualities.

Are you limiting yourself to 3 base colours?



Offline API-Beast

  • 0010
  • *
  • Posts: 292
  • Karma: +0/-0
    • beast_pixels
    • http://pixeljoint.com/p/35725.htm
    • View Profile

Re: Title Screen Art

Reply #11 on: December 30, 2011, 10:02:50 pm
You need at least 2 colors to properly anti-alias. Rule of thumb the first one is a 50% mix between the start and end color, the second one a 25% mix. (For every additional color just halve it.)

Here is a comparison between yours and how I would do it:

Offline mozzy

  • 0010
  • *
  • Posts: 142
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #12 on: January 01, 2012, 06:25:26 pm
More cleaned up, no AA. I tried a few different orientations but none lookd particularly good to me. but I'm still willing to change it. I agree, I think it does look better without AA, but some the lines look really bad regardless of how I try to do it D: I also realized that Momotaro's arms are are too long (his right arm) so ignore that for now.


Is 2 pixel thick lines too much? Think it would look better with just 1 thick?
« Last Edit: January 04, 2012, 06:04:50 pm by mozzy »
The Wild thing

Offline mozzy

  • 0010
  • *
  • Posts: 142
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #13 on: January 04, 2012, 06:03:39 pm
Bump. Sorry, I know bumps are annoying, but its been a few days..
The Wild thing

Offline pgil

  • 0001
  • *
  • Posts: 65
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #14 on: January 04, 2012, 07:16:52 pm
I think varying line thickness looks the most natural.  Some of the lines on the boy (his arms and legs) look a little thin, and inconsistent with the rest of the image.

I agree it looks better without aa.

Offline mozzy

  • 0010
  • *
  • Posts: 142
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #15 on: January 06, 2012, 01:12:14 am
I decided to try one pixel outlines, and I kind of like it. Defined the monsters more and fixed random issues here and there. Thoughts?
The Wild thing

Offline Sharm

  • 0010
  • *
  • Posts: 243
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #16 on: January 06, 2012, 04:07:24 pm
Thin outlies could be okay, but you're probably going to want it a little thicker to get rid of all that banding.  The smirking monster near the dog is my current favorite.

Offline slym

  • 0010
  • *
  • Posts: 192
  • Karma: +0/-0
    • View Profile
    • My Portfolio

Re: Title Screen Art

Reply #17 on: January 06, 2012, 11:32:09 pm
Thin outlines are better. Not so sure about the logo, try to make the letters more consistent in shape.

Offline mozzy

  • 0010
  • *
  • Posts: 142
  • Karma: +0/-0
    • View Profile

Re: Title Screen Art

Reply #18 on: January 08, 2012, 08:37:29 pm
Can you point out spots where the banding is a problem and how I can fix it? I'd like to keep a consistent line thickness.
The Wild thing