Here's the first boss for Into the Dungeon++.
That front-facing walking arm is ridiculous, so I'll be changing it soon.
It's the first time I'm animating something bigger than 32x32 so critique would be appreciated.
Bad points: that arm, immobile tail and wings (The wings were already difficult so I'm *not* going to animate them), the rear view neck is stiff, some arm poses are not that believable. The front view and side view heads aren't that similar. The animations are only two-frame, so the movement is jerky, but the dev and I agreed upon that from the start.
This took a LOT of time!
Good points: I'm really satisfied with how the side view hindlegs turned out (If you are not, please tell me why)
I've already started with the attack animations, but won't post it here yet because I only have one frame for now.