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Zelda walking sprites [WIP]
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Topic: Zelda walking sprites [WIP] (Read 5793 times)
lolcomet13
0001
Posts: 10
Karma: +0/-0
lol
Zelda walking sprites [WIP]
on:
June 05, 2011, 08:07:08 pm
I made some walking animations for a Link sprite, they are based on the Link from four swords (on GBA)
I'm not satisfied on the one where he's looking up, can somebody tell me what does he need to look better?
sorry for bad English
.
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Mathias
0100
Posts: 1797
Karma: +2/-0
Goodbye.
Re: Zelda walking sprites [WIP]
Reply #1 on:
June 05, 2011, 08:18:47 pm
If you want crit for an animation, post an animation.
Can you really look at a spritesheet and somehow evaluate the quality of the animation it contains? I sure can't.
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lolcomet13
0001
Posts: 10
Karma: +0/-0
lol
Re: Zelda walking sprites [WIP]
Reply #2 on:
June 05, 2011, 08:29:25 pm
sorry I forgot,
here it is:
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Psiweapon
0010
Posts: 125
Karma: +0/-1
Re: Zelda walking sprites [WIP]
Reply #3 on:
June 07, 2011, 11:10:19 am
Quote from: lolcomet13 on June 05, 2011, 08:29:25 pm
sorry I forgot,
here it is:
I think the arms "blink" too much in the looking north animation, in one frame they're there and in another they aren't. The rest looks really cool and cute
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Froli
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Posts: 293
Karma: +1/-0
Dragon Highlord
Re: Zelda walking sprites [WIP]
Reply #4 on:
June 08, 2011, 11:34:27 am
The one facing north feels like he is more stomping rather than walking, So I tried fixing the issue by moving the lower garment by 1 pixel and change the lower body animation. There is still some inconsistencies like the front view.. notice how the arms sway. That's usually used for running
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piffany
0001
Posts: 93
Karma: +0/-0
Re: Zelda walking sprites [WIP]
Reply #5 on:
June 15, 2011, 10:25:15 pm
Link seems to have a bit of a belly in the middle animation.
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--Piffany
Disclaimer: I am still fairly new at pixel art, so please don't be offended by my negative critiques
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