Hey guys! So it's been years since I've touched pixel art, animation, and art in general. So this past week I've been getting into pixel art (I havn't ever been really serious about it, just dabbled here and there). This is two fold, one - I'm quitting smoking, and one of the suggestions was to find a hobby that you could do in place of smoking. For me this will mean lots of pixel art (if school and work don't get in the way). I find that the monotony of it somehow keeps my mind focused, and I enjoy it, it also offers it's own highs so who needs smoking? Two, I miss art! So that's what I'm doing, producing art.
So I've been pixeling all week, with the end goal of getting towards an iso strategy game, and I've developed this golem enemy creature. He's the first sprite I've been working on because his forms are generally easy, and I thought he would be amazingly fun to animate. Essentially he's a mindless golem created by some wizard, there are lots of different kinds of golems in the game, the defining difference between them will be how they are animated and what they are wearing (in terms of looks). But meh, this is my first attempt at a simple standing animation for one. 2 frames.
I feel like the arms might be swinging too much. I wanted him to look slightly energetic, but maybe if his arms are going to swing that much I might need a third frame? His head looks like it's bouncing a bit from side to side right? Meh, well here's the attempt, sorry for the long introduction-

(I've posted two so that way you guys can look at one in it's small size and enlarge the other... Is there a way to shrink the picture once you've enlarged it on this forum that I don't know about?)
P.S. can anyone recommend any good animation software for me? It doesn't have to be free (though free isn't bad).
update- colored the standing frame -

Think the darkest color is needed at all? In the game, not sure if this makes a difference, but I plan on the world being seen at 200%, so you will be able to see the pixel details finely.
update- So here is the way over exagerated breath animation, I kinda like it -
