AuthorTopic: Pixelartist salary?  (Read 29613 times)

Offline AdamTierney

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Re: Pixelartist salary?

Reply #40 on: November 26, 2006, 12:00:13 am
wow, I was just about to set up an interview in new york with gameloft.....now i'm having second thoughts

Never hurts to interview. Even if you don't take the job, or don't hang around past the first assignment. I guess if there's overwhelming negative feedback about the company here it's something to be wary of, but I'm of the opinion that everyone should individually give each company the benefit of the doubt at least once if they want a good shot of making a living in the industry. I'd be willing to work with Gameloft at least once, in spite of this thread.

- Adam

Offline Conzeit

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Re: Pixelartist salary?

Reply #41 on: November 29, 2006, 12:44:31 am
They're not really about either.

It's like a baby, who needs to be fed, and maybe gets fed, but it's not like he's striving towards the food as a goal. You can't really deconstruct the behavior rationally. :)
LMAO. that's such an awesome quote, you should put it on a T-shirt

Offline Froli

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Re: Pixelartist salary?

Reply #42 on: March 27, 2007, 05:24:00 pm
Sorry to bump this but I have a quick question and I hope I didn't miss this. For freelance job that is paid per character/creature set finished <no hour payment but there is a deadline>...  How much do you usually get for lets say

Example :
1 Monster
64x64 size
consist of 15 overall sprites
3 frame animation
<this can be subjective> xD but I guess in a very nice quality of artwork.

or
1 character
32x32 size
Consist of 15 overall sprites
3 frame animation
Very nice quality
« Last Edit: March 27, 2007, 05:29:40 pm by Froli »

Offline AdamTierney

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Re: Pixelartist salary?

Reply #43 on: March 31, 2007, 12:55:46 am
What do you mean "1 character" and "Consist of 15 overall sprites"?