AuthorTopic: Grasslands - rough tile concept  (Read 2115 times)

Offline Decroded

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Grasslands - rough tile concept

on: May 18, 2018, 11:42:18 am
probably would be a nightmare to tile  :mean:

Offline Kellawgs

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Re: Grasslands - rough tile concept

Reply #1 on: May 22, 2018, 08:03:24 pm
I find the grasslands to look amazing, I remember that knight and orc from posts awhile back and I'm glad they're sticking around.

Very interested to see how they'd hold up to some cleaning up.

Offline Vinik

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Re: Grasslands - rough tile concept

Reply #2 on: May 24, 2018, 02:20:04 am
I think after the next passes it wont be that hard to tile, tileset extractor gives about 50 unique 16x16 tiles with a tolerance of 8 diverging pixels, probably much less if you tile at 8x8, perhaps even 8x16 (vertical rectangle tiles). It should drop a lot more if you decide to you remove some 8px offset and realign stuff after you do the detail and clean up:





Also, great stuff as always, you can feel it will be an awesome piece.

« Last Edit: May 24, 2018, 02:21:47 am by Vinik »