In
Subcivic, you build a submarine out of Lego-like modules and use it to traverse an infinite ocean.
I'm searching for an accomplished pixel artist to create the game's art and animations. The scope includes terrain, submarine fixtures, creatures, particles, effects, and UI elements. Style should be sci-fi-eque and crisp (whatever that means). The current resolution for tiles and submarine parts is 16x16. I plan on writing GLSL shaders for normals, refraction, lighting, and other gameplay aspects to use in conjunction with pixel art (I will use the GPU to make your art godlike).
The final game will have multiplayer and lots of other fancy features, which means I don't have time to place pixels myself.
College student = Profit share
Release August 2018.
Email me at
sirwesleybarlow@gmail.com if you're interested. Let's talk.
GDDish
https://docs.google.com/document/d/1ZvKpqVENJvYQ9srJulKtM3BcK2iJMRAH7qxGhBbR7l4/edit?usp=sharingPlay current build:
https://drive.google.com/open?id=1MPUayb5foJbn-YzS5CnvQABfv7eSAjzb