Hi guys,
I'm working on a game that is a top-down shooter-like game (with some gems-picking in the middle)
I wanted to keep a low-sat pallete, but now i'm strugling with the background colors, and I feel something is missing, in all the environment.
The clouds at the sides are two layers, that will convey a sense of speed, though a parallax effect
Any thoughts and suggestions?
Really appreciate any help,!

PS: you can see why I want to do a low sat work, when you see my first pixel-art experience (
www.towerslash.com), where I used a totally saturated pallete.
