..That has nothing to do with fortresses or crafts. This is (ostensibly) going to be part of a Zelda style action/adventure game that just happens to feature a young miner as a protagonist. Predictably, it begins in a mine.
It's tiled as it is due to a limitation in the game system, so there's a lot of redundancy. The mirrored stuff is raw laziness, and because this is one of many backgrounds i'll be working on, any non-mirrored walls and details will have to be more afterthought. If myself and the guy I'm working with can muster it, this is going to end up being a pretty huge project. Well, huge for two guys, at least.
I'm going for a decidedly Genesis-y feel, and as such have ripped nearly all of the colors used from various genesis games. Also, this being one of my few forays into environment rendering, I'm looking for ways I can improve the visibility/readability. As it stands, the character gets lost in all the detail. It won't be played isometrically, the isometric tiles are there to give better flexibility to the level layouts.
and the character
Obviously any crits regarding him are also welcome.