Working on it now. New pose. Reworking the colors to add increase saturation a bit.
Update:
Trying to work quickly, I didn't get as far as I had hoped. New pose, increased saturation on the skin tones, both of which really help. I really didn't get to try any variations of costume or hair. Nor a chance to experiment with the outfit colors. More work for tomorrow I guess.
The head is a copy-paste from the original, everything else is new. The body is a little smaller than original, I'm not sure if that's better or worse, or even noticeable. It's still rough pixels, I want to get happy with the design before doing anything more.
1 and 2) New pose with and without the wings. The legs and feet are unfinished. The hair is... a 5 minute job, it's junk. She will definitely need an excuse for the wings to disappear or shrink when they are not being used. Which also should make the animations easier. And it does look too much like a cape at the moment.
3) No wings, no hair, no armbands, using the lighter colors for the leg bands. I don't like it.
4) Harness over the torso. Looks too much like a corset.
5) No skirt, just removed the skirt layer, raw pixels underneath. This hips need to be a pixel or two wider, but the skirt covers that. Looks too much like a Star Trek (TNG) jumpsuit.
Antifarea: Edit away. The game setting is sci-fi rather than fantasy, but please don't let that stop you.
NaCl: Thanks for the response, I agree that accessories are not the way to go. I think she needs one small pouch on the belt to break up the large skirt area, but no more. I just realized I forgot to put that in (ugh).
All: I think this new version has gotten me over being bored with it, so thanks for the encouragement. I don't think it's good yet, but I'm eager to improve it. Rats, I'm out of time today.
Tourist