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Messages - Tidbit
Pages: 1 ... 6 7 [8]

71
Pixel Art / Re: grass..
« on: October 15, 2010, 11:30:00 pm »
Happy to help you out and happy spriting!

72
Pixel Art / Re: grass..
« on: October 15, 2010, 12:01:57 am »
Well, first welcome to Pixelation ;D. Secondly, you've got a good start there, I suggest adding another color. Which would be a lighter shade of green which would be the light source. Just don't make it too bright other wise it'll stand out too much.
I wish I could give more advice on what to do, but I'm more a 2D perspective guy.

73
Pixel Art / Re: C&C on some work I've been doing [GAME]
« on: October 14, 2010, 07:01:22 pm »
I have to admit I surprised a little bit when I saw all these edits. There are some things I liked and well some things I really didn't like  :-\. To sorta jump start it all, I like the more saturated colors, and how some of the tiles look. Though, I don't like the new grass or the edited trees and character. I'll also mention, that the below ground part, weren't rocks, but well...dirt.
Any ways, I suppose I'll get my point across fully when I get a new screen up.

UPDATE
WOO

74
Pixel Art / Re: C&C on some work I've been doing [GAME]
« on: October 13, 2010, 10:18:37 pm »
Well, heres some new work I've been doing, that guide has really helped me out!

As you can see, I've edited the characters appearance a little bit, and his palette. I've also fixed some of the tiling issues and, yeah I'm still working on that back drop.

75
Pixel Art / Re: Platform Game Project Forest BG [WIP]
« on: October 13, 2010, 12:40:14 am »
All right final crit on this piece, I will take the last crits and sadly move on I appreciate everyone who has helped me get this far



Uploaded with ImageShack.us

I outlined the platformables and did the color edits in the background.  I also replaced any black outline with a dark colored outline.

I think I might toss in some rays of light in there and add some flowers just to add some color.  I feel like I have a solid base to work off of.

Let me know what you think

SeanZ
Okay Im sorry, but you have got to fix that character. I'm surprised no ones really touched on it yet. The character is flat and stands out far to much from the scenery. You can keep the style and lay out of him, but I would make him stand out more, and look like he fits in the game.

76
Pixel Art / Re: Platform Tile Set
« on: October 10, 2010, 01:53:35 am »
Hmm... The dress of the character is certainly interesting, and I like the way he looks. Though, what bugs me are his walking frames; I've never liked two frame walking animations, and considering that your sword animation is more then two, shouldn't the walking be the same? As for the jumping frame, the character looks more like he's casting a spell or cheering a team on other then someone jumping. Try to resprite the limbs to make them look like some one jumping.

77
Pixel Art / Re: C&C on some work I've been doing [GAME]
« on: October 09, 2010, 08:52:47 pm »
Thanks for all the comments every one.  I am currently working on a new palette (either 1 or 2bit) for the main character. And as for it not fitting in the BG, the sky part of it is temporary and will be changed. And I'm also looking into the tiles.

==EDIT==
I think I'm going to have need to remake my tiles, or make new ones entirely. And the method lukkas provided me didn't really work out to well.

78
Pixel Art / Re: Help on hair
« on: October 09, 2010, 04:24:56 am »
I think the main problem is that it looks too..bright. If you look at your source pic, the lighting, is clustered near the top and spreads out towards the bottom where it lessens. The way you have it, is that the light source is spread all through out the hair, where it should only be on one location.
I would actually edit yours to get my point across, but I'm a tad to tired at the moment. The example above my post is actually a good example of proper lighting.

79
Pixel Art / Re: C&C on some work I've been doing [GAME]
« on: October 09, 2010, 04:12:08 am »
You know I never thought of using a 1bit sprite...and the more I think about it, the more it makes sense! Would you know where I could find restrictions for 2-bit sprites?
Tiling has actually always been an issue of mine, any ideas how I could fix it up a little bit more other then adding some more shading? And as for the water, that will have a ripple/wave effect on the surface (hopefully), and I could possibly get an under watter effect thing as well.

80
Pixel Art / C&C on some work I've been doing [GAME]
« on: October 09, 2010, 03:41:48 am »
For about the past two months, I've been working on a game which has gone through many shapes and forms. The current form follows the lines of an "8bit man" that is lost in a "16bit world". The style of the game follows a room by room exploration format. The story line or how the games evolved isn't why I am here though, I'm here to get advice and good critique on the art being used in my game.
Lemme show you all some screens:


*blue Backdrop is a placeholder*
Theres been a bit of...a split between people who agree and disagree that the art is 8bit for the character and 16bit for the level art. I would like to side with the people that agree, but I want to get a well rounded opinion, which hopefully you guys will be able to fulfill.
C&C to your hearts content.





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