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Pixel Art / Re: Janus 2D Exploration Platformer [WIP][C-C]
« on: August 25, 2014, 07:20:11 am »
Thanks for all the crit so far everyone! I'm a bit upset with myself that I didn't release something more finished for the new tilesheet but oh well.
The pillar objects are intended to be jump through solids which is why there are a large number of them throughout the level; although, I liked the idea of having some pillars as background elements so I went ahead and made a BG prop variant:
I'm going to have to change the wrap around flora for the pillars in the back as I think it looks pretty bad. I also think I'll be scraping the tiles I posted earlier as they just dont fit what I'm going for in the world. I think if I'm going for a constructed look I'll have to slowly build up those elements in the tiles as opposed to having two drastically different sets of tiles in the same world since they'd look really out of place.
Also, I implemented some of the character edits.
I'll have more to show when I wake up, it's bed time for this guy (its almost 3:30am!)
The pillar objects are intended to be jump through solids which is why there are a large number of them throughout the level; although, I liked the idea of having some pillars as background elements so I went ahead and made a BG prop variant:
I'm going to have to change the wrap around flora for the pillars in the back as I think it looks pretty bad. I also think I'll be scraping the tiles I posted earlier as they just dont fit what I'm going for in the world. I think if I'm going for a constructed look I'll have to slowly build up those elements in the tiles as opposed to having two drastically different sets of tiles in the same world since they'd look really out of place.
Also, I implemented some of the character edits.
I'll have more to show when I wake up, it's bed time for this guy (its almost 3:30am!)