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Pixel Art / Re: Terrain tiles techniques
« on: February 23, 2015, 05:59:08 pm »Well apparently there is another one: block tiles.To be honest, I think the first method you showed is the best out of all of these so far. You could easily make collision a sinch by moving the transition from ground to cliff close to the edge of the tile as opposed to spaced further away. I've never really given these "techniques" any specific names as I just call them the kind of camera angle I'll be using: isometric, 3/4s, side, or top down.
in this case the tile is accessible for a specific direction, represented here by light brown, or not at all (dark brown).
this way I can make the transition graphics on the edges, save space, and not have to deal with collisions, which can be sorted in code by figuring out if a certain movement is "legal" in a tile. Anyway, I'm not the one to talk about programming.