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Messages - vertex
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41
Devlogs & Projects / Re: On the take - Visual novel
« on: September 18, 2020, 07:48:25 am »
The editor only counts dialog-words now.




And truncate the childnode title.


42
Devlogs & Projects / Re: On the take - Visual novel
« on: September 17, 2020, 01:29:16 pm »
Looking into snatchers can be weird.




Messing around with regex and js is never easy.


43
Devlogs & Projects / Re: On the take - Visual novel
« on: September 16, 2020, 07:24:19 am »
Report.




Added wordcounter to twine editor.


44
Devlogs & Projects / Re: On the take - Visual novel
« on: September 15, 2020, 09:00:24 am »
Procrastination with more stats.




Mockup of the familiar and local hackerman.


45
Devlogs & Projects / Re: On the take - Visual novel
« on: September 14, 2020, 08:05:19 am »
Played around in blender blocking out the scenes with pico8 palette.



Tried to do a toon-shader effect but nothing yet.

46
Devlogs & Projects / Re: On the take - Visual novel
« on: September 13, 2020, 07:30:13 am »
Twine is opensource so I thought I should give customizing twine a try.


First dynamic icons:




Was going for a pico8 palette but never got further than unity gray:


47
Devlogs & Projects / Re: On the take - Visual novel
« on: September 12, 2020, 08:24:32 am »
More twine-grind. But also report update again.


48
Devlogs & Projects / Re: On the take - Visual novel
« on: September 11, 2020, 10:24:59 am »
New and improved report:




Compiler refactoring:




49
Devlogs & Projects / Re: On the take - Visual novel
« on: September 10, 2020, 08:39:33 am »
Now on twitter: https://twitter.com/questlogstudio


Not sure if I messed up the compiler or the source:D




Forgot about this palette. Will be using it in the next mockups.


50
Great portfolio collection.

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