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Messages - SwapBrain
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31
General Discussion / Re: Pixel Heresy
« on: October 03, 2010, 02:36:42 pm »
Quote
A lot of people didn't like the beginning too much before the tragedy happened. I'm not sure if for them the game had improved if I had build more of a father-son relationship here.

I have seen games handle this in s couple of ways I can think of off the top of my head.

You could start play as the father for the first coupla easy missons

Alternatively you could have the father with the son for a number of early 'missions' as a sort of walk-through/easy/training mode. (comes along with a torch/lantern for parts of the early missions, or something)This effectively builds a low level of dependency. (Gotta go back and check something at camp *ACK* I am dead.)

You could also have the player complete tasks for the father (let's say retrieving the runes and bringing them back), and then put them in a position that forces them to fail. As you bring the runes back he can provide back-story. Once that is sufficiently developed then you put them in a situation that is timed, or that required a number of runes, or both (oh noes, I am poisoned and require a certain number of runes to cure myself.) The son could get back in time to hear/see the father die, but too late to save him.

Anyway, like I said: these are just off the top of my head. I am sure that other people can think of more and better examples.

Also: have him turn into a red-eye-monster as a possibility.

Also: some Lovecraft might help here: this: http://www.hplovecraft.com/writings/texts/fiction/cs.asp, or this: http://www.hplovecraft.com/writings/texts/fiction/mb.asp, but really any of his writings might give you ideas for how to convey the flavor (out of space) of your story.

32
Pixel Art / Re: [WIP] - Top down adventure shooter
« on: October 01, 2010, 10:47:00 am »
It appears that in the Zelda screen-shots they also make the tiles for the 'north' faces a bit shorter, which should help circumvent the 'pit' illusion.

33
General Discussion / Re: Pixel Heresy
« on: September 29, 2010, 10:47:31 am »
I like the design of the game overall and it was fun, but it was a bit more than my poor laptop could handle.

34
Pixel Art / Re: Portrait of self as a young maniac [WIP]
« on: September 28, 2010, 11:50:27 pm »
You are right on all your points:

The eye was a placeholder/artifact of me squinting while sketching (it was easier to just draw it as it was and then rework it) - updated (perhaps for the better - although I am concerned about it being too symmetrical.) The shape of the shadows is getting reworked (overworked?) constantly to match reality. It was tending towards the pillowy so I am trying to be mindful of that.

I see what you are saying about the blue, but since the overall image is red I want to live with the blue a bit longer since I can get a fairly decent chromatic gray by mixing the two. That said I am not married to it, and will play around with color once I am happier with the overall form.

Also dropped a number of colors.



Update: Ditched the blue. F blue. I hate blue.



Update: And now for something completely different. Used Ptoing's C64 Pallette without adhering to any other restrictions. (Still very WIP, obv.)




35
Pixel Art / Portrait of self as a young maniac [WIP]
« on: September 28, 2010, 12:34:42 am »
The goal is to have self-portrait that is Rasputin-esque. Reference: my face and a mirror. Did most of the drawing in GRAFX2.2, then didn't know how to crop so did that in Gimp.

Early-stage WIP.

C&C, edits, etc. requested and welcomed.


36
2D & 3D / Re: Sprite interpretations
« on: September 22, 2010, 08:16:08 am »
I also ripped the very nice mech sprites (Map 4) from Lord Monarch (of which there's a free Windows version). .

I am kindof amazed someone else knows about this - I mean I shouldn't be I guess, it is the internet after all... I thought this game was fun until I realized that you win every map with the cheesiest strategy imaginable, mooting things like taxes, etc. Anywho.

37
Pixel Art / Re: Tree
« on: September 12, 2010, 08:37:34 pm »
Sorry for the short response: To be brief, no - they are not in the right place. They are close, and an improvement on before, so don't give up.

That said, I think I help you get the result you want. If you can sit tight and keep trying, I will put together a post which I think will give you just the information you need to create a Sufficiently Good tree than you can be proud of. (A bold assertion, I know, but one I am certain I can deliver on.)

In the meantime keep trying - look at the tree you have and then think about and then write down the things you think prevent it from matching the quality of other pixel trees you see and want to emulate. Save that step, and then make changes based on your notes. Do this as many times as you can stand, and post your results together.

In the mean time I will get to work.

38
Pixel Art / Re: Tree
« on: September 12, 2010, 06:56:35 am »
Closer, warmer, better - now think about how the branches you have drawn will hold up the leaves you have drawn.

39
Pixel Art / Re: Form Invention [WIP]
« on: September 11, 2010, 05:48:16 pm »
That part is black because it is still in progress; I originally drew it in black.

40
Pixel Art / Form Invention [WIP]
« on: September 11, 2010, 04:46:25 am »
All c&c wlecome. Just a quick thing to get a feel for volume lighting and color.


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