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Messages - seanz5
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11
Pixel Art / Re: [WIP] Rocks
« on: September 30, 2010, 09:16:45 pm »
There is a couple things that stick out to me:

1.  There is a lot of detail in the foreground and less in the background.  In essence that is how it's supposed to be but I feel your background rocks start looking blobby.  They lose all shape and form, it just kills the illusion of rocks.

2.  Your sky is pretty but there is curving lines near the top of the sky that  gives the illusion that this picture was somehow taken with a warped lens.  I think this is what you are going for in the grass as well but its less evident.  I would push the grass more to reflect that.  Keep it up I think the sky is my fav part part of this piece.


SeanZ

12
Pixel Art / Re: [Wip] Art Style Test Platformer Game
« on: August 26, 2010, 09:26:34 pm »


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Ok this is trial #5

I fooled around with texture and made the tree less like paper.  There was a comment about the ground texture being too busy so I think I made it easier to read.  Fixed lighting so its a fixed light source *top right*.

Comments and crits welcome


SeanZ

13
Pixel Art / Re: [Wip] Art Style Test Platformer Game
« on: August 21, 2010, 03:16:54 am »
1. The picture was only big because the pixels were twice the size.  The reasons for this is because you have to have hd graphics for an xna game but I wanted to make something low res.  I cut 1080x720 directly in half and create all art in this format.  The engine my programmer has made just upscales twice the size.

2. I agree I am very amateur when it comes to pixel art, I have been studying tons of tutorials and studying all the usual pixel art sites (pixeljoint) (various japanese blogs).  I also look at old video game sprites at spriters resource everyday to draw inspiration and try to figure out the construction of them.

3. The clouds were not scaled but was the product of an experiment of screwing around with a lot of options in photoshop.  I thought the outcoome was kind of cool looking but obviously not.  I dropped their design.  
Here is my 4th attempt at this scene, I tried going back and smoothing out a lot of the lines and come out with a more cohesive design.



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All in original size glory


SeanZ

Im trying guys, and StarRaven I'm checking out that site you linked and realize I could really use some dithering techniques used, I think that will be my next task!


14
Pixel Art / Re: [Wip] Art Style Test Platformer Game
« on: August 17, 2010, 08:02:43 pm »
Lost the composition file so I had to rebuild it again which is fine because practice is always a good thing.



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Third time is a charm, I really tried to alias some of the things you mentioned.  Let me know what you think.

SeanZ

15
Pixel Art / Re: RPG Case Study
« on: August 17, 2010, 03:04:56 pm »
Two crits:

The knocked back one kind of looks like to me like an evasive jump.  Sort of like its jumping back to dodge an incoming attack.  Not sure if I would see it differently if I saw the main character attacking it.  Perhaps less of a jump and more of it getting knocked back on the ground?  Not sure.

The other crit is with the death animation, I agree it looks much better the 2nd time around but I feel it does look a little watery to me, I think if you had it explode in bigger chunks it might look better, think jello.

Here after searching I found you some reference,

http://www.youtube.com/watch?v=Jx2Bjedq7U8&feature=related

SeanZ

16
Pixel Art / Re: [Wip] HUD help
« on: August 17, 2010, 02:47:22 pm »
I think you did a great job improving the hud.  The new one looks much cleaner and organized than the other.  Great job on the shading, my crit is the bars themselves.  I feel like you lost contrast and they look very flat, which is cool if that's what you are going for.  I did a quick edit for you


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I made the darks darker and added highlights on both.  On the bottom blue bar I extended it by one row of pixels so you could have a row of highlights on there.  I hope that helps you out.


SeanZ

17
Pixel Art / Re: [Wip] Art Style Test Platformer Game
« on: August 16, 2010, 06:54:23 pm »
Ok this is some of the changes I made after Corinthian Baby's critique.  



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I redid the hills changed their color and shading, toned down the saturation and made them darker.  I also tried to make sure that the tree looked like its branches were platforms.  Changed the sky into a banded sky so it was authentic pixel art and not npa.  I didn't know how to go back and add aliasing like I said before so I decided to use a blur brush (don't kill me ><) at a very low intensity and softened up edges to make them look a bit smoother.  I also blurred the hills in the background to further push it away from the foreground.

VoidSkipper I will go back later tonight and see what I can do about that tree trunk.

Thanks everyone let me know what you think of the new changes.

SeanZ

18
Pixel Art / Re: [Wip] Art Style Test Platformer Game
« on: August 16, 2010, 03:40:16 pm »
Thank you so much for your crits but now I have some questions:

1. I made sure not to use any anti aliasing because to me it always looks fuzzy.  At least when I use it in photoshop it always seems to make halos around everything.  How would you go around that? 

2. You are right that is a gradient in the sky, I wasn't sure if it was that jarring to people.  I have never made a sky before in pixel art.  Is it one giant use of dithering to create what I want?

3. I agree that there is some contrast issues and that I need to go back and choose different color schemes so it doesn't blend as much.

4. Don't hate me please but the banding on the hills is actually a style choice.  I use that type of banding all the time, especially in my vector artwork.  However if you think its crap then I will change it, no biggie.  The whole point of this project is to put myself outside of my comfort zone. 

Thanks for the tips I hope I make you guys proud on round 2 of this.

SeanZ

19
Pixel Art / [Wip] Art Style Test Platformer Game
« on: August 16, 2010, 03:26:08 am »
So I am new here and new to pixel art.  This is my first serious project made completely out of pixel art.  I am currently in development of a XNA platformer game.  This is no representation of what the final product will look like but I would love crits on my pixel work, character design, color choices, etc.  I put this scene together using random sprites I have made thus far but before I continue any further I want to know how people interpret the style and look of the game. Give it to me guys I am eager to learn and fix things.



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Thanks so much

SeanZ


20
General Discussion / Re: Sprites made in Photoshop issue
« on: August 15, 2010, 05:07:16 am »
Thanks for the quick responses, the problem is that I have aliasing turned off,



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See what I mean its just weird and annoying..........  I will check out those programs too.  May I ask what you guys use to test animations in too?  I just pull my sprites right from photoshop to flash to sort of test there but theres got to be an easier program.

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