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Messages - niceidiot
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21
Pixel Art / Re: Explosion for in my game
« on: August 23, 2006, 07:49:27 pm »
I am probably going to get kicked in the gut for admitting it, but Photoshop.  I have adjusted the keyboard shortcuts to be similar to Pro Motion, especially in terms of the animation palette because it has no default shortcuts, and I have a modified brush set, but I use photoshop for all my pixel work.

But I am just a prole amongst gods, ask the real artists what they use.

:)

22
Pixel Art / Re: Explosion for in my game
« on: August 23, 2006, 07:38:45 pm »
Yeah, it is green and too many colors period, Also, the smoke has too many frames in my opinion.

I edited down the frames and colors to this:



Feel free to use it as you like.

-n.i.

23
Pixel Art / Re: Explosion for in my game
« on: August 23, 2006, 06:52:26 pm »
You used Flash to make the explosion?

Anyhow, here is an explosion I made a while ago to give you some reference:



Heck, here are a few more smaller sizes:



and a smaller one:




They are a bit "puffy" but they should get you started, they are all low frame-count and low color.

24
Pixel Art / Re: Anatomy practice gone wrong
« on: August 23, 2006, 05:35:39 pm »
Heh, true, I guess it is more of a fidelity in anatomy at a small-scale practice, but that is soooo wordy. :)

25
Pixel Art / Anatomy practice gone wrong
« on: August 23, 2006, 05:13:07 pm »


I was trying for some anatomy practice and got fixated on having a floating baby attached to an umbilical cord.  I think of this as the missing scene from the movie "Junior".

Any how, I am trying to get my anatomy in shape, and crits and edits as well as any pointers would be great. 

I know the hands are disproportionately big, but I had a hard time keeping them in scale and still achieving any detail. Any tips on pixel anatomy would make my day.

Thanks tons,

n.i.

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