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Messages - Xion
Pages: 1 ... 5 6 [7] 8 9 ... 155

61
General Discussion / Re: Platformer Camera
« on: July 17, 2008, 04:33:36 pm »
how ben said do it is how I like to do it - average of the current camera position*a multiple and the player's position. This makes camera movement smooth but it never really lags too far behind or moves too slowly, since it moves faster the farther the player gets from it's focus.

62
Pixel Art / Re: Mythical Figurines
« on: July 14, 2008, 07:09:40 am »
not too fond of the mermaid's hair. Looks too much like tentacles, I think.

63
Also you have single pixels t the bridge thingy in the background! FAIL!
ack!
fixt

64
General Discussion / Re: Choosing colors and pallettes
« on: July 11, 2008, 03:44:44 am »
no, that's pretty much how I do it.

65
2D & 3D / Re: Official Anatomy Thread
« on: July 07, 2008, 06:52:04 pm »
in addition to what  Ryu said, the chick's feet look as though she's standing on uneven ground.

in agreement with what Ryu said:
the knifehand looks real wierd and...bulky? compared to her other hand.
Maybe people have different proportions for their hands, but that little bunch of meat on the outside of my hand beneath my pinky is wider than my actual pinky by just a little bit. Of course it's not very defined either.

66
random restrictions

67
those are the most badass renditions of mario characters and creatures I have ever seen, B.O.B.
Toad frightens me.
Erm, if I may:
seems weird how some creatures have darker outlines than others even in the outlines version. like the koopas as compared to mario & co. Bob-omb especially stands out because of his thinness.

and is that...is that f'kin Yoshi!?

68
Pixel Art / Re: [4fun!] for womanliness' sake! grr!
« on: July 01, 2008, 07:40:45 am »
hay
i hope i didnt ruin ur pictuer

she looked like she was leaning forward
I know you said thick padded leather in the shoulders and whatnot or something but they still seemed a bit too broad
I changed some other stuff too.

69
Likewise, I didn't look through the whole aforementioned thread, but I really liked this li'l gem: Magical Pop'n

edit; looked through the thread and saw it. Oh well, it's worth mentioning twice.

70
Pixel Art / Re: [4fun!] for womanliness' sake! grr!
« on: June 30, 2008, 04:32:28 am »
Like arachne fixed, the thigh of the far leg looked way way too thin. The way her ass is covered by the lowered "pants" and it makes that straight line...it seems like her whole navel-leg section is way too long without the booty division. I didn't recognize the brass knuckles at first, with them being so close in color to the skin.

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