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Messages - StarRaven
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81
Pixel Art / Re: Looking for some sprite critique...
« on: December 02, 2010, 12:41:13 am »
NNOOOOOOOOOooooooo!
The current run cycle has so much character, and with the slightest bit of cleanup and a bit of work on the belly would be amazing. I promise that once you get in the groove of things, and are comfortable with the animation style it will get a million times easier. On another note, Im assuming this is for an RPG, yes? What is your target platform/what are you making it in? Do you have a team you are working in or are you going to try and tackle the task of making an RPG from top to bottom as a solo venture?
Well, it's not 100% finished yet, still needs detailing/cleaning up. I hope you're right, that it'll get easier once I get in the groove, hehe. I'm glad you like it. The more I stare at it, the more I think something might be horribly wrong with it. D:

Yes, it is for an RPG. ;D It's for computer. I was working with someone else, who was supposed to be doing the programming, but long story short, I'm on my own now. :(

Also, I'm going to go through and turn some of these animated images into links; it looks like they're starting to slow each other down or something.

82
Pixel Art / Re: Looking for some sprite critique...
« on: December 01, 2010, 10:06:24 pm »
Might have to take a break from animations when I'm done here, this has been pretty draining, heh. Maybe I should consider a four-frame walk animation... I don't know if I have the resolve to get through a process like this for every character in the game. ^ ^;

83
Pixel Art / Re: Looking for some sprite critique...
« on: November 30, 2010, 03:53:58 pm »
Definitely the counterpoint one.
Er... hmm. Is that the left one or the right one? D:

I think in the original one, it's moving with the hips, with only the tip swinging around, whereas the new one looks like the whole tail is... er... floppy? I'm not entirely sure which one is correct. Either way it needs a bit of cleaning up to make it a little more fluid.



I think I got it this time. Am I heading in the right direction?

Sorry for the bajillions of tiny updates. ^ ^;

Here's something else:

The first and last frames will have to be replaced with idle animations,, and I'd like to have an "untransform" sort of animation rather than just a quick flip back to the beginning, and I'll have to add some more frames and clean up the movement quite a bit, but how is the concept? Any suggestions?

84
Pixel Art / Re: Looking for some sprite critique...
« on: November 30, 2010, 02:49:53 am »
Just a quick thought: if tails are supposed to help balance the creature, shouldn't they try to counteract the hip sway by swishing to the left when the hips are to the right and vice versa?

In her case, the tail is really more of a cosmetic thing. And I think if it's for balance, it shouldn't be swinging all over the place at all, but I thought it made for a better effect. Just in case, though, I did one with the tail swinging in the opposite direction:
http://www.omgimages.net/img/617/106596.gifhttp://www.omgimages.net/img/617/106601.gif
Which one looks better?

85
Pixel Art / Re: Help with walking.
« on: November 29, 2010, 11:16:01 am »
Take a look here: http://www.idleworm.com/how/anm/02w/walk1.shtml I think that will help you a lot.  ;D

86
Pixel Art / Re: Looking for some sprite critique...
« on: November 29, 2010, 04:00:42 am »
Well, I'm not going to use that color scheme anyway (well, maybe an alternate costume?) so I guess it doesn't matter too much.
Yes, she has a scar on her torso. Is it readable enough?  :)
What does "P.D." mean? At first I thought you misspelled "P.S." but now you've used it twice...  ???

Started blocking out colors on the run animation. Head's a bit big at the moment, I know, but does all the movement look right?
http://www.omgimages.net/img/617/106578.gifhttp://www.omgimages.net/img/617/106580.gif
Update: Started on some shading and lengthened the arms some... still not sure they look right....

87
Pixel Art / Re: Looking for some sprite critique...
« on: November 29, 2010, 12:17:05 am »
In order to make it visible, contrast. Darker eyes = whitest skin. That's why in many animes girls with yellow eyes have dark skin, otherwise their big eyes and/or iris have strong dark outlines. As in that scale you don't have the room to do that, you must make her eyes darker. If is for a game you can always use interludes or other things to make the user know about her eyes.

Yes, I'm not too worried about showing the exact color of her eyes with the sprite. I don't want them to look green though, hehe. I tried outlining them in brown a bit; does it look better?

I thought of changing her skin color; I made her more tan but her eyes just looked worse, I gave her dark skin and I had trouble getting her hair and clothes to look right. I'm pretty happy with her how she is now, at least in regards to character design. :3

Thank you very much for all the advice!  ;D

Edit: These were the alternate colors I considered:

88
Pixel Art / Re: Looking for some sprite critique...
« on: November 28, 2010, 10:08:34 pm »
Yip, I really like this and it's v. v. good.
I think the ears need a wee bit more contrast to make them standout slightly from the hair as, currently, they just look like part of the hair.
Same with the eyes - they need to stand out more.
Finally, this may seem silly - in the concept art, the legs are slender..but they seem a bit more chunkier and athletic in the pixel version.

Minor things, but keep going, looking forward to seeing the animation.
Thank you! I've always drawn the ears like that, I guess, even in most of my concepts... I'll try to work on it! Speaking of concepts, this one was drawn while I was experimenting with other styles, so the sprite is actually more along the lines of how I usually draw her, hehe. It's a good view of her outfit, though. :3 She's very athletic, so I think that look fits her better.
Well, that's a very masculine way of running, for one. It's also quite cartoony despite the sprite being disney movie realistic.
"Disney movie realistic"? ??? You're right about the run. I'll give it another shot...

Thank you to everyone for the help! :D I worked on the colors, especially the eyes:

Original, new.
Thank you for all of the edits! They were very helpful. In some of them, though, her eyes ended up looking quite green. (They're supposed to be yellow, but it's really tough to give them enough contrast....) I actually really like the black outline, myself, but that's mostly personal preference. Does it look bad?

I'm still working on the animation... no update on that yet.
http://www.omgimages.net/img/617/106562.gif
Restarted it. This look a little more girly? Still thinking about the arms.

89
Pixel Art / Looking for some sprite critique...
« on: November 28, 2010, 04:05:34 am »
Hello! I'm just practicing some pixelling and I don't really know anyone else who who knows anything about it, so I came here to look for help making it better. :3 Here's the sprite I was working on today:

Any comments would be greatly appreciated.

Here's some concept art of her, to show you where I'm coming from:


Thank you! I might work on some animations for her too.
Started on a running animation...
http://www.omgimages.net/img/617/106549.gifhttp://www.omgimages.net/img/617/106550.gif
Something weird about it but I can't put my finger on it. Started blocking in colors, but something is still bugging me....

90
Pixel Art / Re: [ISO] Walk Cycle
« on: August 20, 2010, 12:36:21 am »
I think the knees are too high up. A person's thigh is slightly longer then their shin - just something to keep in mind. Looking good so far!

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