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Messages - StarRaven
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31
Pixel Art Feature Chest / Re: Tiles
« on: March 14, 2014, 04:52:38 am »
That grass tile is really cute. The colors are a little dark compared to the dirt tile, though. The dirt tile is quite bright, and those blobby shapes look a little too big and uniform to me.

It would be really nice to see these tiled next time, or in a mockup. ;D

32
Pixel Art / Re: First pixel art attempt, help!
« on: June 25, 2013, 03:23:43 pm »
I personally really like your leaves. They look more like feathers than leaves, though, especially combined with the gold color.

To make them look more leaf-like, make them pointier. :3

(But I kind of want to see more feather-tree.)

33
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: June 22, 2013, 07:01:48 am »
It definitely stops it from standing out as obvious to my eye so yes, looks better  :y:
A hint of shadow wouldn't go astray either:


I like that. :D


Contrast should be lower in the darkness, shouldn't it ?
When playing with shadows, don't forget these 3 parameters...

Guys my palette is only 16 colors. I mean, it's a FAKE limitation, since I want to do some kind of shadow overlay thing later (I mocked it up somewhere) but I'm still only using 16 colors for the tiles and everything.
Here's my palette:

I'm not really using the top pink and purple much, but I don't think another blue-green would add a lot. (Would it? I know human eyes are really sensitive to greens. Maybe I need a warm green, or a cooler medium grey?) I guess I was going to use that purple for neato purple shadows or something but I never did and it just ended up another not-quite-black that's too saturated to use for much anti-aliasing but fills out my purple/pink color ramp. (Edit: Actually, I'm using it in my floorboard tiles so that's something I guess.) That background dark grey is not actually part of my palette, I just don't like the bright color of the forums these days...?

-------


For the walls close to the player, I was thinking of doing something like this, like the wall is cut out?

-------

New death animation. Mocked up a little blood spatter effect just to see what it would look like but it's not finished or anything.

34
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: June 21, 2013, 03:55:54 am »
Still tweaking the palette. Figuring out a good palette is an art all in itself and I'm really proud of the job I did on this one. Endlessly tweaking colors is one of the reasons I decided on a limited palette to begin with, though. I could do this for ages. :P (So many... pretty... colors...!)

Comparing colors.


("death" animation is still unfinished ahaha)

(yeah nobody's going to even see the difference yay)

Those are my first attempts at new wall sconces, by the way. The concept art for them: (link) I don't like them but I'm still pondering how to make them look... right. Heh.

I love your style and colors! I remember this from way back, glad you started working on it again.

I don't think the black looks ugly either, at least not when you break up the outlines a bit.
But I'd have to agree on the perspective, some of the sprites show too much neck and shoulders, which should be obstructed by the head, when viewing from above.

Thank you~ The sprites are viewed from the side, not from above! I know it's not quite the standard but I hope it looks okay. We had a big discussion about it earlier and people said it looked all right in context so I'm hoping that's still the case. (I'll keep an eye on it, though, especially on the objects and stuff, to make sure they look okay with it.)

I think perspective is fine except for little things like the little round table is too close too the wall, the base should have more space because of the size of the table top.
At the moment it must be hovering with no shadow to be in that place.

And the picture frame could use some thickness perhaps 2 pixels for the plane on the very top, and maybe 1 pixel inside (thin top plane of the bottom bit), and perhaps some tweaking, so it doesn't look like cardboard.

You're right about the table! I'll fix that. You're right about the picture frame, too. I tried to fix it up in the mockup above. Is it better?

35
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: June 20, 2013, 01:06:09 am »
Two things. I've always heard the common rule in pixel art is "No Black."
...
Also, the perspective seems off if this is going to be for a RPG.
The rules are really more like guidelines. ;D These are meant for particularly dark backgrounds. I hate to just cry, "It's my style!" when faced with critique but this is one of those things that I think really is a stylistic thing. (I mean, if it looks bad, I'll change it, but "that's the rule" isn't really a good enough reason for me when I like how it looks just fine. But really though, does it look bad? Because if that's the case....)

I had a long discussion about the perspective earlier in the thread and I decided on a more side-on one after a lot of thought.

For the light skin, maybe this would suit your needs. I don't know if you tried it and didn't like the look of it, but I think it looks okay.

I did try that and I didn't like it. It looks good there, but surrounded by the other sprites, it looks washed-out and sickly and maybe like an alien or something. XD If I nudged the color to be a little more saturated/warmer, maybe, but I'm not sure I want to alter everything else in the game with that color. I'll tweak it a bit and try it out? Thanks for the input!

->
Changed two colors to make them look nicer as skin tones. Doesn't seem to have broken the world yet.

I've still been dicking around with character concepts and sprites, as you can see. Still no new mockup.

36
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: June 13, 2013, 02:39:59 am »

More characters, tried to fix some skin colors. I did not like that wonky "pale" one that I tried, and then it kind of grew on me, but I like the flat pink one better. I probably need to break my 16 pixel width rule at this point. A couple unfinished characters in there as well, oops. All the identical color-swapped characters at the bottom are versions of the main character that I'm trying out, but I think they look a little boring, especially the guy. :(

And this totally unnecessary grass tile that I am ridiculously proud of for some reason.


Working hard on a new mockup but nothing to show yet.

37
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: June 08, 2013, 08:00:59 am »
New stuff.


Some characters. Tried out different heights, builds, etc. Skin tones are a challenge with this palette at such a small scale. There's like a total of two nice ones. I don't like the wonky attempt I made at something more pale. It's fine, though. I'll stick with approximating and rely on the portraits to be more precise~


Concept pixels for the shadow creatures. Tough to make silhouette-type creatures at such a small scale. Still working on them. :blind:

38
Pixel Art / Re: [WIP] Action RPG Mockup
« on: March 21, 2012, 08:22:11 am »
Quick color edit! All of this is giving us ideas! I'll have more stuff soon, but for now, I'm so sleepy. Had to start fixing those colors, though. What, was I blind? ???

Removed the wonky shadows, will replace with fixed ones soon.

39
Pixel Art / [WIP] Action RPG Mockup
« on: March 20, 2012, 02:49:54 am »
Mockup:

Tiles:


There's about a million things I don't like about this but I'll just wait for some crits because I'm totally exhausted with it at the moment. I tried some different things with the sprite.

Here's the original concept sprite thing for the main character:

We decided to go much smaller, and the hair was changed somewhat. And here is the concept art for the forest. I'd like to try to stick to that sort of color/atmosphere.

I know the colors are a little all over the place; I'll fix them up soon.

40
Pixel Art / Re: [WIP] Need Help w/ 8bit 16x16 2frame Char
« on: March 19, 2012, 03:54:31 am »
The feet in the old sprite were just fine, in my opinion. I think it's better to have a little gap between them in the one frame where they're away from one another, and I think it's fine to show just one in profile, as if they're overlapping, especially on a sprite this small.

What happened to the front and back sprites? The feet look strange now. They were just fine before; anything I said was only aimed at the side-view sprite only. The other ones looked great already. Sorry if I'm being confusing. *derp* :noob:

Out of curiosity, is there a reason you want to use only two frames? A four-frame animation might be easier to work with. You just add a frame that's between the two you've already got and use that twice, so it's really only one more thing to draw. Here's what I mean, I'm bad at explaining.

It's hard to tell at such a tiny size what the character is supposed to look like, so please forgive my terrible side-view.  :'(

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