Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - StarRaven
Pages: 1 2 [3] 4 5 ... 11

21
Pixel Art / [WIP] 4bit RPG Tiles and Sprites
« on: March 09, 2015, 01:54:25 am »
I've reached that point where I've been staring at it for too long to be objective about it, haha! :lol: I'd be grateful for any critique.

Mockup:

I'm specifically unsure about the tall furniture like the bookcase and wardrobe. They look really thick. Is it worth it to save a tile and keep them as they are or should I put them on a diet?

Palette:

There's no other restrictions, I just pixelled a bit of a project with this 16-color palette a year or two ago (I stole a couple of these tiles from it, most notably the rug) and loved working with the limit. I'd love to improve it if I can but it's working pretty well for me so far.

Thanks for your time!

22
Pixel Art / Re: Character Sprite Review
« on: February 26, 2015, 07:08:55 pm »
The run looks really wobbly. 10 frames is a lot for a sprite this size.

He looks... like Chuck Norris.

23
Pixel Art / Re: Grass/Dirt Tileset [Platform]
« on: February 26, 2015, 06:50:40 pm »
The long bright highlight on the left rock really looks out of place, and because it goes the whole length of the rock, it really flattens it. Your grass also isn't really grass-shaped... it looks a little like clumps of fur. I wish I could help you more there, but I have yet to master the grass tile myself.

I think dithering is a bit out of vogue these days. It's a lot of work for little reward, and your art would be much cleaner and more readable without it. Maybe try anti-aliasing instead -- that's where you take a middle color and soften the line edges between two colors. Your dirt colors could use some adjusting, as there's a really big leap between the two middle ones.

More colors isn't really a problem, at least, not these days. But having fewer colors makes managing them simpler, and produces cleaner art. Plus, well... with fewer colors (or a smaller canvas) there's really only so much you can do wrong. If you keep pushing the pixels around, they'll eventually fall into the right place! (That's how it feels to me, anyway, haha.) It's hard to effectively pick colors in a program like Paint -- maybe try GraphicsGale (it's free.) It's similar, but with layers and color management.

You don't need to scale up your work, by the way! You can click an image to zoom in. :3

Other than the dithering and that one out-of-place highlight, I do rather like the way you've rendered the rocks. It's a good start! Keep working on it!

24
Pixel Art / Re: [WIP] 16-color palette sprites and tiles
« on: March 23, 2014, 09:52:03 pm »
The dirt tiles with the dark brown was just for comparison. I don't intend to actually use it. I just wanted to show that my alternative really wasn't ideal either. To be honest, I wasn't really looking for a lot of contrast in the dirt tile. Just enough to give it some texture. That grey was really the only color I thought worked at all.

But with comments like "disturbing" and "sickly looking" and "suits terribly" then I think I have to change it, haha. :P

I don't want to add another brown that I can't do anything else with. What about a greener grey...?

Hm. I dunno. Might be too green. Competes with the grass a bit.

25
Pixel Art / Re: About my RPG game graphics
« on: March 23, 2014, 08:27:09 am »
A lot of those walk frames are virtually indistinguishable. It looks like you added all those frames just to define the boobie jiggle, and it's barely noticeable. The boobs look a little weird, to be honest. They seem to be swinging back and forth, and not moving with the character at all. Actually, I think it's that her body isn't moving at all, only her head is bobbing up and down, and the breasts are just kind of flailing all about. She is also moving her arms side-to-side instead of front-to-back.

Here's a rough edit:

Cut down to 6 frames, changed head bob to full-body movement, changed boob jiggle.
(Note: At a normal walk, there's not much boob jiggle, if she's wearing a bra. It's not until you get up to a run that they start to bounce enough to see on a sprite this size.)

I think technically the perspective on the sprite should be more of a downward view instead of a straight-on view like it is here. But I do the same thing in my sprites, because I think it gives a better view of the character, so I probably can't criticize too much. X3 That couch looks huge, though.

EDIT: I forgot to mention that I really like your style. Everything is rendered beautifully, and I think the character is really cute.

26
Pixel Art / Re: The Works and WIPS of Fizzick
« on: March 23, 2014, 07:04:12 am »
Personally I think I'd go a lot smaller if I wanted to do only a two-frame run animation. That one you've got going on now is really not working, I'm afraid. I'm not sure it's possible at that angle. I'd go with four frames. You can probably reuse a standing frame in between steps. This tutorial covers two-frame run animations well, and explains things much better than I can!

I don't have any specific crits. Everything is quite rough. I'm interested to see where it's going, though~

27
Pixel Art / Re: [WIP] 16-color palette sprites and tiles
« on: March 23, 2014, 06:55:00 am »
Been fiddling with the animation some more but I don't have anything worthwhile to show for it yet.
I'm getting a very feline vibe from the stills, but the animation looks very human to me. Have you considered a more feline walking animation? Like the hind legs of a cat, which barely lifts its feet above the ground, taking very long, smooth steps?
My first instinct was to exaggerate it. I'll try out something more subtle to see what it looks like! Thanks for the suggestion!


Here's a test with the dark brown, but I think it's waaaay too high-contrast! I wasn't sure on that grey either but I just can't think of anything else.

I've noticed that I'm barely using that light pink in my palette, and I don't think I'm using it anywhere it can't be replaced with that orange/salmon color. I've been thinking that I needed a color between the light brown and the dark, but I don't know if another brown is very versatile....

28
Pixel Art / Re: [WIP] Monster Animations
« on: March 19, 2014, 11:34:12 pm »

Still working on it. Starting to add arms but I'm not sure.


Testing out some outdoor tiles with the same palette.

29
Pixel Art / [WIP] 16-color palette sprites and tiles
« on: March 17, 2014, 07:42:14 pm »
Working on some animations for my lady demon sprite. (The bit I'm working on here is the bottom middle walk animation there. The rest is just scraps. Concept art, unfinished frames, human sprites for size reference, etc.) I feel like I'm making progress, little by little. The legs look okay to me individually, but I think the animation as a whole looks kind of choppy. I'd like to keep it to four frames, if possible, to match my other sprites. Here's what I've got so far, old to new:




<<most recent

Sorry for the background on the more recent sprites; I don't like them on the light-colored forum bg. They're meant for a significantly darker bg. Also sorry for that weird bobbing-head action going on in the more one of the gifs -- I was editing the standing frame to stand up straighter and I didn't fix two of the frames. No arms yet. I'll add them when I've got the rest of the sprite figured out, heh.

I'm thinking I really need to vary the colors on the legs to differentiate them but I'm not quite sure how to do it.

Almost forgot to mention: I'm working with a 16-color palette, not including that dark grey bg.

Always looking to improve it.

30
General Discussion / Re: Pixel Rescue Game
« on: March 15, 2014, 06:56:00 pm »
Nothing at the link you posted. Dropbox says it's been moved or deleted.

Pages: 1 2 [3] 4 5 ... 11