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Messages - Krice
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General Discussion / Re: Terrain/Tile blending strategy
« on: May 09, 2013, 08:51:20 am »
If it's tile based game you can always get away with the fact that it's supposed to be like that. It's even possible that blending will confuse players who are bound in tile based strategy (in turn/tile based games). That's why it's better just show the underlying grid clearly.

One of the options is create in-between tiles. Like shallow water and/or sand between water and land.

I think with modern technology it could be viable to create smaller than tile objects like vegetation to draw around the edges of tiles as an extra layer not related to grid itself.

General Discussion / Re: Post your (real) desktop!
« on: February 04, 2012, 11:47:44 am »

I like to minimize the amount of stuff. Not that I don't have useless crap elsewhere which I do.

Well if there is something to improve it's getting rid of magic numbers. It may not matter in a small project like this, but it's wise to improve your programming skills with good practices such as avoiding magic numbers.

General Discussion / Re: Brick Atelier
« on: August 10, 2011, 12:25:27 pm »
There is also a new blog for BA, where I'm telling about features that's going to be in the next version:

General Discussion / Re: Brick Atelier 0.83
« on: July 29, 2011, 07:31:44 pm »
New version (0.84) is ready. It's got some new features, mainly now you can append tiles from another tileset. ps. Someone could edit that topic name for just "Brick Atelier", I guess it's not a good idea to start a new topic each time a new version is released.

General Discussion / Re: Graphics Tablets
« on: May 04, 2011, 12:30:30 pm »
I think Wacom is still the only good option (which is strange..) I have Bamboo model, it's nice and simple. Not too expensive either. I don't use any extra options (those menu buttons) so I can't say anything about them.

General Discussion / Re: ROTSPRITE, useful tool
« on: May 04, 2011, 12:25:58 pm »
if the algorims is that simple i think it will be integrate sometime soon in the most used programs...

This went into my todo list for Brick Atelier. I hope it's simple enough to implement:)

General Discussion / Re: ROTSPRITE, useful tool
« on: April 29, 2011, 08:10:19 pm »
If not, what exactly makes rescaling/transforming pixelart so hard to do that there are no decent tools for the job?

It's the limited amount of data, in this case pixels.

General Discussion / Re: Brick Atelier 0.83
« on: April 25, 2011, 12:16:23 pm »
If I could replace the windows file dialog (I'm using it from inside SDL) with something portable then it should be quite easy to compile Brick Atelier for Mac (and Linux).

General Discussion / Re: Brick Atelier 0.83
« on: April 19, 2011, 07:05:34 am »
Well that's strange. I can download it and everything seems to work (homepage, the download link).

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